gzdoom-gles/src/win32
Christoph Oelckers d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
fb_d3d9_wipe.cpp
fb_ddraw.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
i_dijoy.cpp
i_input.cpp Merged p_setup conflict 2017-02-03 13:02:44 +02:00
i_input.h
i_keyboard.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_main.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
i_mouse.cpp Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers. 2017-02-03 20:34:34 +02:00
i_rawps2.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_specialpaths.cpp - Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation. 2016-11-24 00:47:53 -05:00
i_system.cpp - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
i_system.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_xinput.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
icon1.ico
optwin32.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
rawinput.h
resource.h - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
st_start.cpp
wglext.h
win32gliface.cpp - fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen. 2017-01-09 21:26:19 +01:00
win32gliface.h - changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time. 2016-09-26 01:38:25 +02:00
win32iface.h - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
win32video.cpp - removed the long broken and obsolete PlayMovie code. 2017-02-02 23:21:21 +01:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00