..
a_action.cpp
- A_FreezeDeath() now removes fuzz effects.
2009-12-19 04:54:04 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- moved definition of games' default armor icons into gameinfo definition.
2009-09-07 19:46:54 +00:00
a_artifacts.cpp
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
a_artifacts.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- Fixed: The rail sound used the shooter's position for calculating the sound origin
2009-10-17 11:30:44 +00:00
a_fastprojectile.cpp
- fixed: Setting the first state's duration of a fast projectile to 0 caused
2009-10-19 17:17:06 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_keys.cpp
- Added 'ininventory item, amount' option to SBARINFO to check for a minimum
2009-01-02 17:49:48 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- replaced all code that changed a sector's light level with a setter function.
2009-08-08 20:03:43 +00:00
a_lightning.h
- Added more options to Light_ForceLightning: Setting the first arg to 0
2008-03-22 12:41:36 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- fixed: Morph weapons weren't destroyed because the code checked for
2009-11-28 07:46:30 +00:00
a_morph.h
- Added Gez's real morph fix.
2009-09-18 05:46:15 +00:00
a_movingcamera.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_pickups.cpp
- Fixed: You should still be able to pick up ammo that has a max amount set at 0.
2009-12-11 06:20:35 +00:00
a_pickups.h
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
2009-09-16 21:03:09 +00:00
a_puzzleitems.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_quake.cpp
- added better earthquake functions for ACS and DECORATE.
2009-10-15 08:25:07 +00:00
a_randomspawner.cpp
- Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an
2009-11-08 02:51:22 +00:00
a_secrettrigger.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_sectoraction.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- added better earthquake functions for ACS and DECORATE.
2009-10-15 08:25:07 +00:00
a_skies.cpp
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
2008-12-14 19:12:41 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_spark.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_specialspot.cpp
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
2008-12-26 08:53:12 +00:00
a_specialspot.h
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weaponpiece.h
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weapons.cpp
- Next round of things from Gez's experimental build:
2009-09-14 21:41:44 +00:00
hudmessages.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
sbar.h
- Added A_SetCrosshair.
2009-07-01 02:00:36 +00:00
sbar_mugshot.cpp
- Added player MugShotMaxHealth property. Negative values use the player's
2009-08-07 04:20:28 +00:00
sbarinfo.h
- Applied vertical SBARINFO inventory bar patch.
2009-09-08 03:10:50 +00:00
sbarinfo_display.cpp
- Changed all coordinates for DrawTexture() to floating point so that the
2009-11-01 01:27:33 +00:00
sbarinfo_parser.cpp
- Applied vertical SBARINFO inventory bar patch.
2009-09-08 03:10:50 +00:00
shared_hud.cpp
- Bumped netgame, demo and min demo version for the weapon slot changes.
2009-02-20 22:28:48 +00:00
shared_sbar.cpp
- Added a NULL screen check when detaching HUD messages.
2009-07-16 23:07:20 +00:00