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c412b42703
- The stat meters now return an FString instead of sprintfing into a fixed output buffer. - NOASM is now automatically defined when compiling for a non-x86 target. - Some changes have been made to the integral types in doomtype.h: - For consistancy with the other integral types, byte is no longer a synonym for BYTE. - Most uses of BOOL have been change to the standard C++ bool type. Those that weren't were changed to INTBOOL to indicate they may contain values other than 0 or 1 but are still used as a boolean. - Compiler-provided types with explicit bit sizes are now used. In particular, DWORD is no longer a long so it will work with both 64-bit Windows and Linux. - Since some files need to include Windows headers, uint32 is a synonym for the non-Windows version of DWORD. - Removed d_textur.h. The pic_t struct it defined was used nowhere, and that was all it contained. SVN r326 (trunk)
80 lines
3.4 KiB
C++
80 lines
3.4 KiB
C++
/*
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** colormatcher.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __COLORMATCHER_H__
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#define __COLORMATCHER_H__
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// This class implements a "pretty good" color matcher for palettized images.
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// In many cases, it is able to choose the "best" color with only a few
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// comparisons. In all other cases, it chooses an "almost best" color in only
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// a few comparisons. This is much faster than scanning the entire palette
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// when you want to pick a color, so the somewhat lesser quality should be
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// acceptable unless quality is the highest priority.
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//
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// The reason for the lesser quality is because this algorithm stores groups
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// of colors into cells in a color cube and then spreads those color groups
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// around into neighboring cells. When asked to pick a color, it looks in a
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// single cell and sees which of the colors stored in that cell is closest
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// to the requested color. For borderline cases, the chosen color may not
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// actually be the best color in the entire palette, but it is still close.
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//
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// The accuracy of this class depends on the input palette and on HIBITS.
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// HIBITS 4 seems to be a reasonable compromise between preprocessing time,
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// space, and accuracy.
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class FColorMatcher
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{
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public:
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FColorMatcher ();
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FColorMatcher (const DWORD *palette);
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FColorMatcher (const FColorMatcher &other);
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void SetPalette (const DWORD *palette);
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BYTE Pick (int r, int g, int b);
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FColorMatcher &operator= (const FColorMatcher &other);
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private:
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enum { CHIBITS=4, CLOBITS=8-CHIBITS, CHISIZE=1<<CHIBITS, CLOSIZE=1<<CLOBITS};
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struct Seed;
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struct PalEntry;
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const PalEntry *Pal;
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BYTE FirstColor[CHISIZE+1][CHISIZE+1][CHISIZE+1];
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BYTE NextColor[256];
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int FillPlane (int r1, int r2, int g1, int g2, int b1, int b2,
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BYTE seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
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Seed *seeds, int thisseed);
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};
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#endif //__COLORMATCHER_H__
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