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Kevin Caccamo d73a5f5e16 Use != 0 after ANDing with the relevant flags
This is mostly a "just in case" measure, in case I did something wrong with the previous commits.
2020-01-11 13:24:02 +01:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-04 20:19:36 +01:00
soundfont
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src Use != 0 after ANDing with the relevant flags 2020-01-11 13:24:02 +01:00
tools - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
unused
wadsrc - add support for new Bethesda.Net Unity Edition wads 2020-01-10 16:36:01 -05:00
wadsrc_bm
wadsrc_extra - update filename for ultimate doom unity edition 2020-01-11 01:18:23 -05:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 11:37:40 +02:00
.appveyor.yml
.gitattributes
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.travis.yml - set macOS deployment target in CMake 2020-01-05 10:50:14 +02:00
CMakeLists.txt - set macOS deployment target in CMake 2020-01-05 10:50:14 +02:00
LICENSE
README.md Minor update to README.md 2019-12-22 08:07:33 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.