mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-17 18:10:57 +00:00
ea4ac390d9
SVN r2546 (trunk)
799 lines
21 KiB
C++
799 lines
21 KiB
C++
/*
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** music_fluidsynth_mididevice.cpp
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** Provides access to FluidSynth as a generic MIDI device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef HAVE_FLUIDSYNTH
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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#include "w_wad.h"
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#include "v_text.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR(String, snd_midipatchset)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 10)
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self = 10;
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else if (currSong != NULL)
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currSong->FluidSettingNum("synth.gain", self);
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}
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CUSTOM_CVAR(Bool, fluid_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (currSong != NULL)
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currSong->FluidSettingStr("synth.reverb.active", self ? "yes" : "no");
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}
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CUSTOM_CVAR(Bool, fluid_chorus, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (currSong != NULL)
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currSong->FluidSettingStr("synth.chorus.active", self ? "yes" : "no");
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}
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CUSTOM_CVAR(Int, fluid_voices, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 16)
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self = 16;
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else if (self > 4096)
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self = 4096;
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else if (currSong != NULL)
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currSong->FluidSettingInt("synth.polyphony", self);
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}
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CUSTOM_CVAR(Int, fluid_interp, FLUID_INTERP_LINEAR, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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// Values are: 0 = FLUID_INTERP_NONE
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// 1 = FLUID_INTERP_LINEAR
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// 2 = FLUID_INTERP_4THORDER (the FluidSynth default)
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// 3 = FLUID_INTERP_7THORDER
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if (self < FLUID_INTERP_NONE)
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self = FLUID_INTERP_NONE;
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else if (self > FLUID_INTERP_HIGHEST)
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self = FLUID_INTERP_HIGHEST;
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else if (currSong != NULL)
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currSong->FluidSettingInt("synth.interpolation", self);
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}
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FluidSynthMIDIDevice Constructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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{
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Stream = NULL;
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Tempo = 0;
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Division = 0;
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Events = NULL;
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Started = false;
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FluidSynth = NULL;
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FluidSettings = new_fluid_settings();
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if (FluidSettings == NULL)
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{
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printf("Failed to create FluidSettings.\n");
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return;
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}
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fluid_settings_setnum(FluidSettings, "synth.gain", fluid_gain);
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fluid_settings_setstr(FluidSettings, "synth.reverb.active", fluid_reverb ? "yes" : "no");
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fluid_settings_setstr(FluidSettings, "synth.chorus.active", fluid_chorus ? "yes" : "no");
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fluid_settings_setint(FluidSettings, "synth.polyphony", fluid_voices);
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FluidSynth = new_fluid_synth(FluidSettings);
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if (FluidSynth == NULL)
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{
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Printf("Failed to create FluidSynth.\n");
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return;
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}
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if (FLUID_FAILED == fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp))
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{
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Printf("Failed to set interpolation method %d.\n", *fluid_interp);
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}
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if (0 == LoadPatchSets(snd_midipatchset))
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{
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#ifdef unix
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// This is the standard location on Ubuntu.
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if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
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{
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#endif
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Printf("Failed to load any MIDI patches.\n");
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delete_fluid_synth(FluidSynth);
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FluidSynth = NULL;
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#ifdef unix
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}
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#endif
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice Destructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
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{
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Close();
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if (FluidSynth != NULL)
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{
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delete_fluid_synth(FluidSynth);
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}
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if (FluidSettings != NULL)
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{
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delete_fluid_settings(FluidSettings);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Open
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//
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// Returns 0 on success.
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//
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//==========================================================================
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int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
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{
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if (FluidSynth == NULL)
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{
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return 2;
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}
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Stream = GSnd->CreateStream(FillStream, int(44100 / 4) * 4,
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SoundStream::Float, 44100, this);
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if (Stream == NULL)
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{
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return 2;
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}
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fluid_synth_system_reset(FluidSynth);
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Callback = callback;
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CallbackData = userdata;
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Tempo = 500000;
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Division = 100;
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CalcTickRate();
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Close
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//
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//==========================================================================
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void FluidSynthMIDIDevice::Close()
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{
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if (Stream != NULL)
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{
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delete Stream;
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Stream = NULL;
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}
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Started = false;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: IsOpen
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//
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//==========================================================================
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bool FluidSynthMIDIDevice::IsOpen() const
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{
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return Stream != NULL;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: GetTechnology
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//
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//==========================================================================
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int FluidSynthMIDIDevice::GetTechnology() const
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{
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return MOD_SWSYNTH;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: SetTempo
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//
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//==========================================================================
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int FluidSynthMIDIDevice::SetTempo(int tempo)
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{
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Tempo = tempo;
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CalcTickRate();
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: SetTimeDiv
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//
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//==========================================================================
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int FluidSynthMIDIDevice::SetTimeDiv(int timediv)
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{
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Division = timediv;
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CalcTickRate();
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: CalcTickRate
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//
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// Tempo is the number of microseconds per quarter note.
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// Division is the number of ticks per quarter note.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::CalcTickRate()
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{
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SamplesPerTick = 44100 / (1000000.0 / Tempo) / Division;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Resume
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//
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//==========================================================================
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int FluidSynthMIDIDevice::Resume()
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{
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if (!Started)
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{
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if (Stream->Play(true, 1))
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{
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Started = true;
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return 0;
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}
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return 1;
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}
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Stop
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//
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//==========================================================================
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void FluidSynthMIDIDevice::Stop()
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{
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if (Started)
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{
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Stream->Stop();
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Started = false;
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: StreamOutSync
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//
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// This version is called from the main game thread and needs to
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// synchronize with the player thread.
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//
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//==========================================================================
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int FluidSynthMIDIDevice::StreamOutSync(MIDIHDR *header)
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{
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CritSec.Enter();
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StreamOut(header);
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CritSec.Leave();
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: StreamOut
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//
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// This version is called from the player thread so does not need to
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// arbitrate for access to the Events pointer.
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//
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//==========================================================================
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int FluidSynthMIDIDevice::StreamOut(MIDIHDR *header)
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{
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header->lpNext = NULL;
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if (Events == NULL)
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{
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Events = header;
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NextTickIn = SamplesPerTick * *(DWORD *)header->lpData;
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Position = 0;
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}
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else
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{
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MIDIHDR **p;
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for (p = &Events; *p != NULL; p = &(*p)->lpNext)
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{ }
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*p = header;
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}
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: PrepareHeader
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//
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//==========================================================================
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int FluidSynthMIDIDevice::PrepareHeader(MIDIHDR *header)
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{
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: UnprepareHeader
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//
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//==========================================================================
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int FluidSynthMIDIDevice::UnprepareHeader(MIDIHDR *header)
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{
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: FakeVolume
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//
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// Since the FluidSynth output is rendered as a normal stream, its volume is
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// controlled through the GSnd interface, not here.
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//
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//==========================================================================
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bool FluidSynthMIDIDevice::FakeVolume()
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{
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return false;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: NeedThreadedCallabck
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//
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// FluidSynth can service the callback directly rather than using a separate
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// thread.
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//
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//==========================================================================
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bool FluidSynthMIDIDevice::NeedThreadedCallback()
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{
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return false;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Pause
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//
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//==========================================================================
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bool FluidSynthMIDIDevice::Pause(bool paused)
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{
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if (Stream != NULL)
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{
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return Stream->SetPaused(paused);
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}
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return true;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: PrecacheInstruments
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//
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// Each entry is packed as follows:
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// Bits 0- 6: Instrument number
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// Bits 7-13: Bank number
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// Bit 14: Select drum set if 1, tone bank if 0
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//
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//==========================================================================
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void FluidSynthMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
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{
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#if 0
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for (int i = 0; i < count; ++i)
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{
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Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127);
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}
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Renderer->load_missing_instruments();
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#endif
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: HandleEvent
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//
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// Translates a MIDI event into FluidSynth calls.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
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{
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int command = status & 0xF0;
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int channel = status & 0x0F;
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switch (command)
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{
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case MIDI_NOTEOFF:
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fluid_synth_noteoff(FluidSynth, channel, parm1);
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break;
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case MIDI_NOTEON:
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fluid_synth_noteon(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_POLYPRESS:
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break;
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case MIDI_CTRLCHANGE:
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fluid_synth_cc(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_PRGMCHANGE:
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fluid_synth_program_change(FluidSynth, channel, parm1);
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break;
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case MIDI_CHANPRESS:
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fluid_synth_channel_pressure(FluidSynth, channel, parm1);
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break;
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case MIDI_PITCHBEND:
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fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7));
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break;
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: PlayTick
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//
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// event[0] = delta time
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// event[1] = unused
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// event[2] = event
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//
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//==========================================================================
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int FluidSynthMIDIDevice::PlayTick()
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{
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DWORD delay = 0;
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while (delay == 0 && Events != NULL)
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{
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DWORD *event = (DWORD *)(Events->lpData + Position);
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if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO)
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{
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SetTempo(MEVT_EVENTPARM(event[2]));
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}
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else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG)
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{
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#if 0
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Renderer->HandleLongMessage((BYTE *)&event[3], MEVT_EVENTPARM(event[2]));
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#endif
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}
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else if (MEVT_EVENTTYPE(event[2]) == 0)
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{ // Short MIDI event
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int status = event[2] & 0xff;
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int parm1 = (event[2] >> 8) & 0x7f;
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int parm2 = (event[2] >> 16) & 0x7f;
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HandleEvent(status, parm1, parm2);
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}
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// Advance to next event.
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if (event[2] < 0x80000000)
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{ // Short message
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Position += 12;
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}
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else
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{ // Long message
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Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3);
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}
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|
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// Did we use up this buffer?
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if (Position >= Events->dwBytesRecorded)
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{
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Events = Events->lpNext;
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Position = 0;
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if (Callback != NULL)
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{
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Callback(MOM_DONE, CallbackData, 0, 0);
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}
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}
|
|
|
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if (Events == NULL)
|
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{ // No more events. Just return something to keep the song playing
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// while we wait for more to be submitted.
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return int(Division);
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|
}
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|
|
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delay = *(DWORD *)(Events->lpData + Position);
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}
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return delay;
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}
|
|
|
|
//==========================================================================
|
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//
|
|
// FluidSynthtMIDIDevice :: ServiceStream
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//
|
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//==========================================================================
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|
|
|
bool FluidSynthMIDIDevice::ServiceStream (void *buff, int numbytes)
|
|
{
|
|
float *samples = (float *)buff;
|
|
float *samples1;
|
|
int numsamples = numbytes / sizeof(float) / 2;
|
|
bool prev_ended = false;
|
|
bool res = true;
|
|
|
|
samples1 = samples;
|
|
memset(buff, 0, numbytes);
|
|
|
|
CritSec.Enter();
|
|
while (Events != NULL && numsamples > 0)
|
|
{
|
|
double ticky = NextTickIn;
|
|
int tick_in = int(NextTickIn);
|
|
int samplesleft = MIN(numsamples, tick_in);
|
|
|
|
if (samplesleft > 0)
|
|
{
|
|
fluid_synth_write_float(FluidSynth, samplesleft,
|
|
samples1, 0, 2,
|
|
samples1, 1, 2);
|
|
assert(NextTickIn == ticky);
|
|
NextTickIn -= samplesleft;
|
|
assert(NextTickIn >= 0);
|
|
numsamples -= samplesleft;
|
|
samples1 += samplesleft * 2;
|
|
}
|
|
|
|
if (NextTickIn < 1)
|
|
{
|
|
int next = PlayTick();
|
|
assert(next >= 0);
|
|
if (next == 0)
|
|
{ // end of song
|
|
if (numsamples > 0)
|
|
{
|
|
fluid_synth_write_float(FluidSynth, numsamples,
|
|
samples1, 0, 2,
|
|
samples1, 1, 2);
|
|
}
|
|
res = false;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
NextTickIn += SamplesPerTick * next;
|
|
assert(NextTickIn >= 0);
|
|
}
|
|
}
|
|
}
|
|
if (Events == NULL)
|
|
{
|
|
res = false;
|
|
}
|
|
CritSec.Leave();
|
|
return res;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: LoadPatchSets
|
|
//
|
|
// Loads a delimiter-separated list of patch sets. This delimiter matches
|
|
// that of the PATH environment variable. On Windows, it is ';'. On other
|
|
// systems, it is ':'. Returns the number of patch sets loaded.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
|
|
{
|
|
int count;
|
|
char *wpatches = strdup(patches);
|
|
char *tok;
|
|
#ifdef _WIN32
|
|
const char *const delim = ";";
|
|
#else
|
|
const char *const delim = ":";
|
|
#endif
|
|
|
|
if (wpatches == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
tok = strtok(wpatches, delim);
|
|
count = 0;
|
|
while (tok != NULL)
|
|
{
|
|
if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, tok, count == 0))
|
|
{
|
|
DPrintf("Loaded patch set %s.\n", tok);
|
|
count++;
|
|
}
|
|
else
|
|
{
|
|
DPrintf("Failed to load patch set %s.\n", tok);
|
|
}
|
|
tok = strtok(NULL, delim);
|
|
}
|
|
free(wpatches);
|
|
return count;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: FluidSettingInt
|
|
//
|
|
// Changes an integer setting.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FluidSynthMIDIDevice::FluidSettingInt(const char *setting, int value)
|
|
{
|
|
if (strcmp(setting, "synth.interpolation") == 0)
|
|
{
|
|
if (FluidSynth != NULL)
|
|
{
|
|
if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
|
|
{
|
|
Printf("Setting interpolation method %d failed.\n", value);
|
|
}
|
|
}
|
|
}
|
|
else if (FluidSynth != NULL && strcmp(setting, "synth.polyphony") == 0)
|
|
{
|
|
if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
|
|
{
|
|
Printf("Setting polyphony to %d failed.\n", value);
|
|
}
|
|
}
|
|
else if (FluidSettings != NULL)
|
|
{
|
|
if (!fluid_settings_setint(FluidSettings, setting, value))
|
|
{
|
|
Printf("Faild to set %s to %d.\n", setting, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: FluidSettingNum
|
|
//
|
|
// Changes a numeric setting.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FluidSynthMIDIDevice::FluidSettingNum(const char *setting, double value)
|
|
{
|
|
if (FluidSettings != NULL)
|
|
{
|
|
if (!fluid_settings_setnum(FluidSettings, setting, value))
|
|
{
|
|
Printf("Failed to set %s to %g.\n", setting, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: FluidSettingStr
|
|
//
|
|
// Changes a string setting.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FluidSynthMIDIDevice::FluidSettingStr(const char *setting, const char *value)
|
|
{
|
|
if (FluidSettings != NULL)
|
|
{
|
|
if (!fluid_settings_setstr(FluidSettings, setting, value))
|
|
{
|
|
Printf("Failed to set %s to %s.\n", setting, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: FillStream static
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FluidSynthMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata)
|
|
{
|
|
FluidSynthMIDIDevice *device = (FluidSynthMIDIDevice *)userdata;
|
|
return device->ServiceStream(buff, len);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FluidSynthMIDIDevice :: GetStats
|
|
//
|
|
//==========================================================================
|
|
|
|
FString FluidSynthMIDIDevice::GetStats()
|
|
{
|
|
if (FluidSynth == NULL || FluidSettings == NULL)
|
|
{
|
|
return "FluidSynth is invalid";
|
|
}
|
|
FString out;
|
|
|
|
CritSec.Enter();
|
|
int polyphony = fluid_synth_get_polyphony(FluidSynth);
|
|
int voices = fluid_synth_get_active_voice_count(FluidSynth);
|
|
double load = fluid_synth_get_cpu_load(FluidSynth);
|
|
char *chorus, *reverb;
|
|
int maxpoly;
|
|
fluid_settings_getstr(FluidSettings, "synth.chorus.active", &chorus);
|
|
fluid_settings_getstr(FluidSettings, "synth.reverb.active", &reverb);
|
|
fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly);
|
|
CritSec.Leave();
|
|
|
|
out.Format("Voices: "TEXTCOLOR_YELLOW"%3d"TEXTCOLOR_NORMAL"/"TEXTCOLOR_ORANGE"%3d"TEXTCOLOR_NORMAL"("TEXTCOLOR_RED"%3d"TEXTCOLOR_NORMAL")"
|
|
TEXTCOLOR_YELLOW"%6.2f"TEXTCOLOR_NORMAL"%% CPU "
|
|
"Reverb: "TEXTCOLOR_YELLOW"%3s"TEXTCOLOR_NORMAL
|
|
" Chorus: "TEXTCOLOR_YELLOW"%3s",
|
|
voices, polyphony, maxpoly, load, reverb, chorus);
|
|
return out;
|
|
}
|
|
|
|
#endif
|
|
|