gzdoom-gles/wadsrc/static
Kevin Caccamo d503d1ce9b Add additive color before applying object colors
Based on what I saw in this video (https://youtu.be/Yx1tflavea8), the 
additive colors are applied before the object colors
2019-06-23 14:11:03 +02:00
..
credits - new rocket smoke sprites by Talon1024. 2018-01-28 08:37:56 +01:00
filter - cleanup of font init to have less special cases 2019-05-26 21:31:46 +02:00
glstuff
graphics - removed metadata from INVGEMx. 2017-09-30 07:58:52 +02:00
maparrows
mapinfo - give UMAPINFO the ability to disable cluster-based exit texts. 2019-06-19 21:59:46 +02:00
sbarinfo - Replaced medikit with mugshot in HUD. 2018-07-08 00:51:59 +02:00
shaders Add additive color before applying object colors 2019-06-23 14:11:03 +02:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-25 12:25:45 +01:00
textures
xlat
zscript Rework implementation as per the new specification 2019-06-23 14:10:41 +02:00
althudcf.txt
animdefs.txt
botsupp.txt - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
compatibility.txt - compat_pointonline for doom2 map14 2019-06-17 22:03:20 +02:00
confont.lmp
decaldef.txt
defbinds.txt - Modern controls again. 2018-06-22 19:20:34 +02:00
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - add support for NRFTL as an expansion for Doom 2. 2019-06-03 21:31:02 +02:00
language.def - Fixed typo. 2019-05-27 11:58:21 +02:00
language.eng
language.enu - add gl_dither for toggling dithered output on and off 2019-06-20 21:27:17 +02:00
language.fr - Added missing language definitions for option search. 2019-05-14 18:59:34 +02:00
language.ita
language.ptb - a bit of text cleanup. Removed some unused strings and moved a few not-to-be-translated ones to language.def. 2019-04-28 21:22:21 +02:00
lockdefs.txt
menudef.txt - Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display. 2019-06-20 22:12:48 +02:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-04-28 11:53:39 +02:00
teaminfo.txt
terrain.txt
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
xhairs.txt
zscript.txt - Forgot to update the internal ZScript version. 2019-05-14 21:33:41 +02:00