mirror of
https://github.com/ZDoom/gzdoom-gles.git
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d503d1ce9b
Based on what I saw in this video (https://youtu.be/Yx1tflavea8), the additive colors are applied before the object colors |
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.. | ||
credits | ||
filter | ||
glstuff | ||
graphics | ||
maparrows | ||
mapinfo | ||
sbarinfo | ||
shaders | ||
sounds | ||
sprites | ||
textures | ||
xlat | ||
zscript | ||
althudcf.txt | ||
animdefs.txt | ||
botsupp.txt | ||
compatibility.txt | ||
confont.lmp | ||
decaldef.txt | ||
defbinds.txt | ||
dehsupp.txt | ||
etc.h.txt | ||
fontdefs.txt | ||
in_epi1.txt | ||
in_epi2.txt | ||
in_epi3.txt | ||
in_htc1.txt | ||
in_htc2.txt | ||
in_htc3.txt | ||
indexfont | ||
iwadinfo.txt | ||
language.def | ||
language.eng | ||
language.enu | ||
language.fr | ||
language.ita | ||
language.ptb | ||
lockdefs.txt | ||
menudef.txt | ||
netnotch.dat | ||
notch.dat | ||
reverbs.txt | ||
sbarinfo.txt | ||
sndinfo.txt | ||
sndseq.txt | ||
spaldoom.lmp | ||
spalhtic.lmp | ||
strifehelp.acs | ||
teaminfo.txt | ||
terrain.txt | ||
textcolors.txt | ||
textures.txt | ||
things.h.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xg.wopn | ||
xhairs.txt | ||
zscript.txt |