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26 lines
798 B
C++
26 lines
798 B
C++
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#pragma once
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class FTexture;
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struct FLightNode;
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namespace swrenderer
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{
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struct WallSampler
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{
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WallSampler() { }
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WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
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uint32_t uv_pos;
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uint32_t uv_step;
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uint32_t uv_max;
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const BYTE *source;
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const BYTE *source2;
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uint32_t texturefracx;
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uint32_t height;
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};
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void R_DrawWallSegment(FTexture *rw_pic, int x1, int x2, short *walltop, short *wallbottom, float *swall, fixed_t *lwall, double yscale, double top, double bottom, bool mask, FLightNode *light_list = nullptr);
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void R_DrawSkySegment(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col));
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}
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