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ad7aaa8f2a
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
10 lines
155 B
GLSL
10 lines
155 B
GLSL
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in vec2 TexCoord;
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layout(location=0) out vec4 FragColor;
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uniform sampler2D Bloom;
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void main()
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{
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FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
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}
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