.. |
g_doom
|
- Fixed: Ouch state was far to easy to achieve.
|
2008-06-01 22:41:46 +00:00 |
g_heretic
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
g_hexen
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
g_raven
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
g_shared
|
- Fixed: Drawing the amount of an inventory item in the player's inventory did
|
2008-06-03 07:21:11 +00:00 |
g_strife
|
- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
|
2008-04-14 12:10:45 +00:00 |
oplsynth
|
- Fixed a copy-and-paste error in win32/i_main.cpp for 64-bit mode.
|
2008-04-30 00:44:45 +00:00 |
sdl
|
- Fixed: Drawing the amount of an inventory item in the player's inventory did
|
2008-06-03 07:21:11 +00:00 |
sound
|
- Fixed: Deactivating the game no longer allows reverb effects to continue
|
2008-05-31 02:18:09 +00:00 |
textures
|
- Removed the 8-character limit on endpic names from the parser. (Though it
|
2008-06-05 04:30:18 +00:00 |
thingdef
|
- Added an option to consider intermission screens gameplay for purposes of
|
2008-06-02 16:56:53 +00:00 |
timidity
|
- Added an alternate module replay engine that uses foo_dumb's replayer, a
|
2008-05-29 23:33:07 +00:00 |
win32
|
- Repositioned the declaration of the file string in D_DoomMain() so that it
|
2008-06-06 02:17:28 +00:00 |
xlat
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
a.nas
|
- Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures
|
2006-05-11 01:15:15 +00:00 |
actionspecials.h
|
- Changed: HIRESTEX 'define' textures now replace existing textures
|
2008-05-11 21:16:32 +00:00 |
actor.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
am_map.cpp
|
- Separated the linedef activation types into a bit mask that allows combination
|
2008-05-02 10:55:48 +00:00 |
am_map.h
|
- Added: Automap markers are stored in savegames now. Also moved the call
|
2008-01-05 12:15:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
autostart.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
autozend.cpp
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
b_bot.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
b_bot.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
b_func.cpp
|
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
|
2008-04-09 18:35:21 +00:00 |
b_game.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
b_move.cpp
|
- Separated the linedef activation types into a bit mask that allows combination
|
2008-05-02 10:55:48 +00:00 |
b_think.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
basicinlines.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
bbannouncer.cpp
|
- Removed some debug output from SBarInfo::ParseSBarInfo().
|
2008-03-21 05:13:59 +00:00 |
c_bind.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
c_bind.h
|
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
|
2007-02-24 12:09:36 +00:00 |
c_cmds.cpp
|
- Fixed: FBlockThingsIterator didn't set the current block coordinates if
|
2008-04-19 00:55:55 +00:00 |
c_console.cpp
|
- Fixed: With hardware 2D, the console and menu need not reimplement palette
|
2008-05-21 01:47:34 +00:00 |
c_console.h
|
- Changed the way gamma works for D3DFB: In windowed mode, the display is
|
2007-12-27 04:30:12 +00:00 |
c_cvars.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
c_cvars.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
c_dispatch.cpp
|
- Reduced volume, expression, and panning controllers back to 7 bits.
|
2008-05-09 03:54:06 +00:00 |
c_dispatch.h
|
- Reduced volume, expression, and panning controllers back to 7 bits.
|
2008-05-09 03:54:06 +00:00 |
c_expr.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
cmdlib.cpp
|
- Changed the MIDIStreamer to send the all notes off controller to each
|
2008-04-11 04:59:23 +00:00 |
cmdlib.h
|
- Changed the MIDIStreamer to send the all notes off controller to each
|
2008-04-11 04:59:23 +00:00 |
codepointers.h
|
- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
|
2008-03-29 22:59:41 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Removed all the "fast" and unused code from FColorMatcher. Today's
|
2006-12-01 02:51:56 +00:00 |
configfile.cpp
|
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
|
2008-01-08 01:08:27 +00:00 |
configfile.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
ct_chat.cpp
|
- Added scoreboard fix by Karate Chris.
|
2008-01-06 11:46:01 +00:00 |
d_dehacked.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
d_dehacked.h
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
d_dehackedactions.h
|
- Added customizable border textures. They will be defined with the
|
2007-01-05 22:08:57 +00:00 |
d_event.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
d_gui.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_main.cpp
|
- Repositioned the declaration of the file string in D_DoomMain() so that it
|
2008-06-06 02:17:28 +00:00 |
d_main.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
d_net.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
d_net.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
d_netinf.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
d_netinfo.cpp
|
- Separated the skin scale values into separate X and Y values so that skins
|
2008-04-27 22:33:19 +00:00 |
d_player.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
d_protocol.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
d_protocol.h
|
- Added Karate Chris's submission for multiplayer Strife conversations.
|
2008-03-26 08:29:02 +00:00 |
d_ticcmd.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
decallib.cpp
|
- Changed: HIRESTEX 'define' textures now replace existing textures
|
2008-05-11 21:16:32 +00:00 |
decallib.h
|
- Changed: HIRESTEX 'define' textures now replace existing textures
|
2008-05-11 21:16:32 +00:00 |
dobject.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
dobject.h
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
dobjgc.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
dobjtype.cpp
|
- Repositioned the declaration of the file string in D_DoomMain() so that it
|
2008-06-06 02:17:28 +00:00 |
dobjtype.h
|
- Repositioned the declaration of the file string in D_DoomMain() so that it
|
2008-06-06 02:17:28 +00:00 |
doomdata.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
doomerrors.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
doomstat.cpp
|
- Added Karate Chris's teamdamage in MAPINFO submission.
|
2007-12-22 22:04:20 +00:00 |
doomstat.h
|
- Changed all thing coordinates that were stored as shorts into fixed_t.
|
2008-05-08 08:06:26 +00:00 |
doomtype.h
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
dsectoreffect.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
dthinker.cpp
|
- Fixed: FreshThinkers's max. index is MAX_STATNUM so the code shouldn't
|
2008-03-16 20:57:46 +00:00 |
dthinker.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
f_finale.h
|
- Fixed: F_StartFinale shouldn't get the information if the game is about
|
2007-09-26 21:50:05 +00:00 |
f_wipe.cpp
|
GCC fixes.
|
2008-01-08 01:48:33 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Changed the types of object hash indices in FArchive from size_t to DWORD.
|
2008-05-14 03:54:04 +00:00 |
farchive.h
|
- Changed the types of object hash indices in FArchive from size_t to DWORD.
|
2008-05-14 03:54:04 +00:00 |
files.cpp
|
- Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00,
|
2008-04-13 03:23:33 +00:00 |
files.h
|
- Changed the internal Timidity player so that it uses timidity_mastervolume
|
2008-04-12 21:36:10 +00:00 |
g_game.cpp
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
g_game.h
|
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
|
2008-01-11 01:43:37 +00:00 |
g_hub.cpp
|
- Added the option to use $ as a prefix to a string table name everywhere in
|
2008-04-05 16:45:39 +00:00 |
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_level.cpp
|
- Removed the 8-character limit on endpic names from the parser. (Though it
|
2008-06-05 04:30:18 +00:00 |
g_level.h
|
- Removed the 8-character limit on endpic names from the parser. (Though it
|
2008-06-05 04:30:18 +00:00 |
gameconfigfile.cpp
|
- Fixed: Timidity::Channel::mono, rpn, and nrpn were not initialized. In
|
2008-04-12 05:04:37 +00:00 |
gameconfigfile.h
|
- Added an option to consider intermission screens gameplay for purposes of
|
2008-06-02 16:56:53 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
- Expanded the args for MAPINFO special actions to 32 bit integers as in
|
2008-03-23 14:18:27 +00:00 |
gi.h
|
- Expanded the args for MAPINFO special actions to 32 bit integers as in
|
2008-03-23 14:18:27 +00:00 |
gstrings.h
|
- Added Karate Chris's patch for teamplay MAPINFO option.
|
2008-01-26 16:42:16 +00:00 |
hu_scores.cpp
|
- Scoreboard fix by Karate Chris.
|
2008-03-15 15:36:39 +00:00 |
hu_stuff.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
i_net.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
i_video.h
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
|
2006-12-19 04:09:10 +00:00 |
info.cpp
|
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
|
2007-05-28 14:46:49 +00:00 |
info.h
|
- Externalized all default episode definitions. Added an 'optional' keyword
|
2008-04-05 12:14:33 +00:00 |
infodefaults.cpp
|
- Externalized all default episode definitions. Added an 'optional' keyword
|
2008-04-05 12:14:33 +00:00 |
infomacros.h
|
- Externalized all default episode definitions. Added an 'optional' keyword
|
2008-04-05 12:14:33 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_bbox.cpp
|
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
|
2008-04-09 18:35:21 +00:00 |
m_bbox.h
|
- Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but
|
2008-04-06 17:33:43 +00:00 |
m_cheat.cpp
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_fixed.h
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
m_menu.cpp
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
m_menu.h
|
- Added an alternate module replay engine that uses foo_dumb's replayer, a
|
2008-05-29 23:33:07 +00:00 |
m_misc.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_misc.h
|
- Added a dialog that gives the user the chance to fix things if the config
|
2006-09-20 02:00:19 +00:00 |
m_options.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
m_png.cpp
|
- Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
|
2008-01-12 17:06:38 +00:00 |
m_png.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
m_random.cpp
|
- Applied a modified version of Karate Chris's screenshot naming patch.
|
2008-02-05 05:29:31 +00:00 |
m_random.h
|
- Fixed: When starting a teamplay netgame, players who did not specify a team
|
2008-01-09 02:53:38 +00:00 |
m_swap.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
misc.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
mscinlines.h
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
mus2midi.cpp
|
- Added the writewave command to write the internal TiMidity's output to a
|
2008-04-19 21:36:53 +00:00 |
mus2midi.h
|
- Reimplemented snd_midiprecache, now for MIDI as well as MUS, and
|
2008-04-09 03:55:04 +00:00 |
name.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- Added an option to consider intermission screens gameplay for purposes of
|
2008-06-02 16:56:53 +00:00 |
nodebuild.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
nodebuild.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
nodebuild_gl.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
nodebuild_utility.cpp
|
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
|
2006-12-29 03:48:00 +00:00 |
p_3dmidtex.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_3dmidtex.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_acs.cpp
|
- Fixed: MAPINFO's 'lookup' option should only work for actual strings but
|
2008-06-03 21:35:30 +00:00 |
p_acs.h
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
p_buildmap.cpp
|
- I finally managed to test the translucency options for composite texture
|
2008-05-15 17:16:32 +00:00 |
p_ceiling.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_conversation.cpp
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
p_conversation.h
|
- Changed all thing coordinates that were stored as shorts into fixed_t.
|
2008-05-08 08:06:26 +00:00 |
p_doors.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_effect.cpp
|
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
|
2008-04-04 14:31:20 +00:00 |
p_effect.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
p_enemy.cpp
|
- If an actor's current target temporarily goes unshootable, its threshold
|
2008-05-31 03:39:57 +00:00 |
p_enemy.h
|
- Added SnowKate709's A_LookEx submission.
|
2007-12-20 20:37:06 +00:00 |
p_enemy_a_lookex.cpp
|
- Removed some debug output from SBarInfo::ParseSBarInfo().
|
2008-03-21 05:13:59 +00:00 |
p_floor.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_interaction.cpp
|
- Added an option to consider intermission screens gameplay for purposes of
|
2008-06-02 16:56:53 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_linkedsectors.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_lnspec.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
p_lnspec.h
|
- Added sector type translation to xlat_parser and removed the old sectorx
|
2008-03-23 00:23:47 +00:00 |
p_local.h
|
- Fixed: MAPINFO's 'lookup' option should only work for actual strings but
|
2008-06-03 21:35:30 +00:00 |
p_map.cpp
|
- Added an option to consider intermission screens gameplay for purposes of
|
2008-06-02 16:56:53 +00:00 |
p_maputl.cpp
|
- Added a few 'activator == NULL' checks to some ACS functions.
|
2008-06-03 14:38:42 +00:00 |
p_mobj.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
p_pillar.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_plats.cpp
|
- Removed xlat_parser.h from the repository. Lemon was always being run on
|
2008-03-25 04:42:26 +00:00 |
p_pspr.cpp
|
- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
|
2008-04-10 14:38:43 +00:00 |
p_pspr.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
p_saveg.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_saveg.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
p_sectors.cpp
|
- Added new Scroll_Wall special to allow more control over wall scrolling.
|
2008-03-21 17:35:49 +00:00 |
p_setup.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_setup.h
|
- I finally managed to test the translucency options for composite texture
|
2008-05-15 17:16:32 +00:00 |
p_sight.cpp
|
- Added a few 'activator == NULL' checks to some ACS functions.
|
2008-06-03 14:38:42 +00:00 |
p_slopes.cpp
|
- Changed all thing coordinates that were stored as shorts into fixed_t.
|
2008-05-08 08:06:26 +00:00 |
p_spec.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_spec.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_switch.cpp
|
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
|
2008-04-04 14:31:20 +00:00 |
p_teleport.cpp
|
- Fixed: The compatibility searches for teleport destinations did not work
|
2008-05-23 17:50:28 +00:00 |
p_terrain.cpp
|
- Changed FScanner so that opening a lump gives the complete wad+lump name
|
2008-04-03 03:19:21 +00:00 |
p_terrain.h
|
- Added Line_SetTextureOffset special.
|
2008-03-22 17:20:54 +00:00 |
p_things.cpp
|
- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
|
2007-11-08 09:22:06 +00:00 |
p_tick.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- Separated the linedef activation types into a bit mask that allows combination
|
2008-05-02 10:55:48 +00:00 |
p_trace.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
p_udmf.cpp
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
p_user.cpp
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
p_writemap.cpp
|
- Changed all thing coordinates that were stored as shorts into fixed_t.
|
2008-05-08 08:06:26 +00:00 |
p_xlat.cpp
|
- Fixed: Parsing sector special bit masks must be done backwards so that later
|
2008-05-12 17:14:38 +00:00 |
parsecontext.cpp
|
- Removed some unnecessary morphing code.
|
2008-04-08 17:25:19 +00:00 |
parsecontext.h
|
- Removed some GCC warnings.
|
2008-04-12 05:33:20 +00:00 |
po_man.cpp
|
- Removed the 8-character limit on endpic names from the parser. (Though it
|
2008-06-05 04:30:18 +00:00 |
r_anim.cpp
|
- Added speed factors for texture warp commands.
|
2008-04-26 08:46:55 +00:00 |
r_blend.h
|
- Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use
|
2008-01-26 15:50:52 +00:00 |
r_bsp.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
r_bsp.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
r_data.cpp
|
- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
|
2008-04-14 12:10:45 +00:00 |
r_data.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
r_defs.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
r_draw.cpp
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
r_draw.h
|
- Added assembly versions of rt_add4cols and rt_addclamp4cols.
|
2008-02-28 05:24:06 +00:00 |
r_drawt.cpp
|
- Fixed: The colormap changes by column, so the assembly rt_* routines need
|
2008-02-28 22:15:24 +00:00 |
r_interpolate.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
r_interpolate.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
r_jpeg.h
|
GCC fixes for recent code changes.
|
2006-08-31 01:30:22 +00:00 |
r_local.h
|
- Texture animation improvements:
|
2006-05-18 01:42:50 +00:00 |
r_main.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
r_main.h
|
- Added new Scroll_Wall special to allow more control over wall scrolling.
|
2008-03-21 17:35:49 +00:00 |
r_plane.cpp
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
r_plane.h
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
r_polymost.cpp
|
- Added new Scroll_Wall special to allow more control over wall scrolling.
|
2008-03-21 17:35:49 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
r_segs.cpp
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
r_segs.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
r_sky.cpp
|
- Fixed: Heretic's mace never respawned in deathmatch games.
|
2007-12-18 03:25:19 +00:00 |
r_sky.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
r_state.h
|
- Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy.
|
2008-03-20 21:12:03 +00:00 |
r_things.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
r_things.h
|
- added a P_PointInSector function and replaced all calls to retrieve an
|
2007-12-25 10:07:58 +00:00 |
r_translate.cpp
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
r_translate.h
|
- Added translation support to multipatch textures. Incomplete and not tested yet!
|
2008-04-15 22:17:30 +00:00 |
s_advsound.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
s_environment.cpp
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
s_playlist.cpp
|
- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
|
2008-05-11 03:02:33 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
s_sndseq.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
s_sound.cpp
|
- Fixed: When following links in S_StartSound(), the function used sfx
|
2008-06-06 02:34:14 +00:00 |
s_sound.h
|
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
|
2008-05-20 04:02:49 +00:00 |
sc_man.cpp
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
sc_man.h
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
sc_man_scanner.h
|
- Undid some of the changes from lempar.c v1.30->v1.31, because it broke
|
2008-01-26 04:33:34 +00:00 |
sc_man_scanner.re
|
- Updated lempar.c to v1.31.
|
2008-01-25 23:57:44 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
st_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
statnums.h
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
|
2006-10-20 04:04:04 +00:00 |
stats.cpp
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
stats.h
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
stringtable.cpp
|
- Changed FScanner so that opening a lump gives the complete wad+lump name
|
2008-04-03 03:19:21 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Fixed the TArray serializer declaration.
|
2008-03-19 02:20:19 +00:00 |
teaminfo.cpp
|
- Changed FScanner so that opening a lump gives the complete wad+lump name
|
2008-04-03 03:19:21 +00:00 |
teaminfo.h
|
- Applied Karate Chris's TEAMINFO logo patch.
|
2008-01-11 00:22:52 +00:00 |
tempfiles.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
tmap.nas
|
- Fixed: R_SetupAddClampCol() checked add4cols' memory instead of
|
2008-02-29 23:31:40 +00:00 |
tmap2.nas
|
- Fixed some more GCC warnings.
|
2007-12-11 02:38:38 +00:00 |
tmap3.nas
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
v_collection.cpp
|
- Added Jim' Linux fix.
|
2008-03-26 08:50:54 +00:00 |
v_collection.h
|
- Added Jim' Linux fix.
|
2008-03-26 08:50:54 +00:00 |
v_draw.cpp
|
- Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid
|
2008-06-01 04:09:49 +00:00 |
v_font.cpp
|
- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
|
2008-04-14 12:10:45 +00:00 |
v_font.h
|
- Added preloading of fonts to reduce the chance that characters from a single
|
2008-01-27 05:23:10 +00:00 |
v_palette.cpp
|
- Added translation support to multipatch textures. Incomplete and not tested yet!
|
2008-04-15 22:17:30 +00:00 |
v_palette.h
|
- Added translation support to multipatch textures. Incomplete and not tested yet!
|
2008-04-15 22:17:30 +00:00 |
v_pfx.cpp
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
|
2007-12-26 04:42:15 +00:00 |
v_text.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_video.cpp
|
- Changed true color texture creation to use a newly defined Bitmap class
|
2008-04-15 18:05:39 +00:00 |
v_video.h
|
- Changed true color texture creation to use a newly defined Bitmap class
|
2008-04-15 18:05:39 +00:00 |
vectors.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
version.h
|
- bumped min. savegame version to r1018.
|
2008-06-04 20:24:57 +00:00 |
w_wad.cpp
|
- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
|
2008-05-11 03:02:33 +00:00 |
w_wad.h
|
- Added a Gets function to the FileReader class which I planned to use
|
2008-04-11 10:16:29 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
- Fixed: Redefining a decal did not rebind any old references to the decal, so
|
2007-12-11 03:29:31 +00:00 |
wi_stuff.cpp
|
- Changed secret sector drawing in automap so that lines with the ML_SECRET
|
2008-04-05 19:10:37 +00:00 |
wi_stuff.h
|
- Fixed: wbstartstruct's lump name fields were only 8 characters long
|
2008-04-23 23:04:00 +00:00 |
zstrformat.cpp
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |
zstring.cpp
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
zstring.h
|
- Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to
|
2008-05-14 03:39:30 +00:00 |