gzdoom-gles/wadsrc
Christoph Oelckers d654e02dea - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic.
It's also one native actor class less.
2019-01-01 19:35:55 +01:00
..
static - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00