gzdoom-gles/src/scripting
Christoph Oelckers cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
..
codegeneration - fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable. 2017-01-07 15:44:38 +01:00
decorate - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
vm - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
zscript - removed the ZScript warning. 2017-01-01 12:29:03 +01:00
thingdef.cpp - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
thingdef.h - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
thingdef_data.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
thingdef_properties.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00