gzdoom-gles/src/polyrenderer
Christoph Oelckers cd25b4be4f - use a TArray to store the particles and remove all 16 bit global variables.
This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2018-12-15 10:04:49 +01:00
..
drawers - remove some redundant variables 2018-12-06 04:34:19 +01:00
math
scene - use a TArray to store the particles and remove all 16 bit global variables. 2018-12-15 10:04:49 +01:00
poly_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
poly_renderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
poly_renderthread.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00