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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
/*
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** Projected triangle drawer
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "swrenderer/drawers/r_drawers.h"
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class ScreenTriangle
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{
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public:
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static void SetupNormal(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void SetupSubsector(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void StencilWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static void SubsectorWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
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static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDraw8;
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static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDraw32;
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static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFill8;
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static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFill32;
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};
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struct ScreenTriangleStepVariables
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{
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float W;
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float Varying[TriVertex::NumVarying];
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};
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