gzdoom-gles/src/polyrenderer/drawers/screen_triangle.h
2017-02-21 09:08:51 +01:00

45 lines
1.8 KiB
C++

/*
** Projected triangle drawer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "swrenderer/drawers/r_drawers.h"
class ScreenTriangle
{
public:
static void SetupNormal(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
static void SetupSubsector(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
static void StencilWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
static void SubsectorWrite(const TriDrawTriangleArgs *args, WorkerThreadData *thread);
static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDraw8;
static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDraw32;
static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFill8;
static std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFill32;
};
struct ScreenTriangleStepVariables
{
float W;
float Varying[TriVertex::NumVarying];
};