gzdoom-gles/src/win32
2017-07-09 15:12:31 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
deadguy.bmp
eaxedit.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
fb_d3d9.cpp - fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false. 2017-06-07 03:55:02 -04:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - Remember maximized window state 2017-07-09 15:12:31 +02:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_system.h - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_xinput.cpp Fixed non-functional XInput support when built with modern Windows SDKs 2017-04-18 10:42:05 +03:00
icon1.ico
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h
st_start.cpp - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
wglext.h
win32gliface.cpp - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it. 2017-06-28 17:57:04 +02:00
win32gliface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32video.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00