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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
deadguy.bmp
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eaxedit.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
fb_d3d9.cpp
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- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
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2017-06-07 03:55:02 -04:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
hardware.cpp
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- Remember maximized window state
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2017-07-09 15:12:31 +02:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_crash.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_dijoy.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_input.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_input.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_keyboard.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_main.cpp
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- Make sure a hung worker thread always crashes the application
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2017-05-21 12:03:12 +02:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_specialpaths.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_system.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_system.h
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_xinput.cpp
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Fixed non-functional XInput support when built with modern Windows SDKs
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2017-04-18 10:42:05 +03:00 |
icon1.ico
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optwin32.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
rawinput.h
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resource.h
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st_start.cpp
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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2017-03-14 12:16:42 +01:00 |
wglext.h
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win32gliface.cpp
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- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
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2017-06-28 17:57:04 +02:00 |
win32gliface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32video.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- Make QZDoom GZDoom again!
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2017-03-09 11:51:42 -05:00 |