mirror of
https://github.com/ZDoom/gzdoom-gles.git
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476e0bce2a
- Added MF6_NOFEAR flag. - Added A_MonsterRefire(probability, jumptarget). - Added A_JumpIfTargetInSight(state) action function. - Changed: Puffs set their angle to face the originator of the attack. - Strife's burning hands originally make the level view fullbright. changed in ZDoom to do partial brightening. SVN r1642 (trunk) |
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CMakeLists.txt | ||
wadsrc.vcproj |