gzdoom-gles/src/gl/textures
2016-04-28 19:04:01 +02:00
..
gl_bitmap.cpp - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_bitmap.h - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_hirestex.cpp Fix compilation errors in latest texture-related changes 2014-06-01 10:27:16 +03:00
gl_hqresize.cpp - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_hwtexture.cpp - add shader patching to allow running the engine with GLSL 1.2. 2016-04-26 15:26:52 +02:00
gl_hwtexture.h - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
gl_material.cpp - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
gl_material.h - fixed display of alpha textures without shaders. 2016-04-26 19:11:32 +02:00
gl_samplers.cpp - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00
gl_samplers.h - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00
gl_skyboxtexture.cpp - fixed: The check for missing textures in Vavoom skyboxes was inverted. 2016-02-09 15:23:45 +01:00
gl_skyboxtexture.h - GL code adjustments for reworked precaching. 2015-04-01 11:59:41 +02:00
gl_texture.cpp - floatified the remaining parts of gl_walls.cpp. 2016-04-08 00:19:51 +02:00
gl_texture.h - floatified the remaining parts of gl_walls.cpp. 2016-04-08 00:19:51 +02:00
gl_translate.cpp
gl_translate.h