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c06ad5c59c
This was a bad idea from the start and really only made sense with DirectDraw. These days a FrameBuffer represents an abstract hardware canvas that shares nothing with a software canvas so having these classes linked together makes things needlessly complicated. The software render buffer is now a canvas object owned by the FrameBuffer. Note that this commit deactivates a few things in the software renderer, but from the looks of it none of those will be needed anymore if we set OpenGL 2 as minimum target. |
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.. | ||
drawers | ||
line | ||
plane | ||
scene | ||
segments | ||
things | ||
viewport | ||
r_all.cpp | ||
r_memory.cpp | ||
r_memory.h | ||
r_renderthread.cpp | ||
r_renderthread.h | ||
r_swcolormaps.cpp | ||
r_swcolormaps.h | ||
r_swrenderer.cpp | ||
r_swrenderer.h |