mirror of
https://github.com/ZDoom/gzdoom-gles.git
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86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#include <stdlib.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "m_bbox.h"
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#include "i_system.h"
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "a_sharedglobal.h"
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#include "g_level.h"
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#include "p_effect.h"
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#include "doomstat.h"
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#include "r_state.h"
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#include "v_palette.h"
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#include "r_sky.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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#include "d_net.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_opaque_pass.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/line/r_wallsetup.h"
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#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/line/r_fogboundary.h"
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#include "swrenderer/segments/r_drawsegment.h"
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#include "swrenderer/things/r_visiblesprite.h"
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#include "swrenderer/scene/r_light.h"
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#include "swrenderer/viewport/r_viewport.h"
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namespace swrenderer
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{
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DrawSegmentList::DrawSegmentList(RenderThread *thread)
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{
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Thread = thread;
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}
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void DrawSegmentList::Clear()
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{
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Segments.Clear();
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StartIndices.Clear();
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StartIndices.Push(0);
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InterestingSegments.Clear();
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StartInterestingIndices.Clear();
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StartInterestingIndices.Push(0);
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}
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void DrawSegmentList::PushPortal()
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{
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StartIndices.Push(Segments.Size());
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StartInterestingIndices.Push(InterestingSegments.Size());
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}
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void DrawSegmentList::PopPortal()
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{
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Segments.Resize(StartIndices.Last());
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StartIndices.Pop();
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StartInterestingIndices.Resize(StartInterestingIndices.Last());
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StartInterestingIndices.Pop();
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}
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void DrawSegmentList::Push(DrawSegment *segment)
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{
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Segments.Push(segment);
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}
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void DrawSegmentList::PushInteresting(DrawSegment *segment)
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{
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InterestingSegments.Push(segment);
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}
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}
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