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2019-01-25 00:57:01 +01:00
asmjit - implement xor swap for vec registers 2018-12-07 19:30:00 +01:00
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cmake
docs
dumb
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu - reverted GME Kss_Cpu.cpp to previous version 2019-01-23 21:43:36 +01:00
gdtoa
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lzma - updated LZMA to version 18.06 2019-01-23 21:50:10 +01:00
soundfont
specs Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
src Merge branch 'rolling_back' into new_level_refactor 2019-01-25 00:57:01 +01:00
tools
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Merge branch 'rolling_back' into new_level_refactor 2019-01-25 00:57:01 +01:00
wadsrc_bm
wadsrc_extra Improved Strife’s BIGFONT file 2019-01-24 04:01:34 -05:00
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-06 23:50:12 +02:00
zlib
.appveyor.yml Changed AppVeyor configuration to create the 64 bit debug build with VS 2017 and no XP toolset 2018-10-15 09:07:59 +02:00
.gitattributes
.gitignore - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
.travis.yml - use Xcode 10.1 for Travis CI builds 2018-11-03 13:11:59 +02:00
CMakeLists.txt - force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes 2019-01-23 21:50:10 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.