gzdoom-gles/src/g_shared
Christoph Oelckers 158caf78a0 - more float to double conversion.
In particular this removes all assignments of FIXED2FLOAT to double variables because they not only lose precision but also generate unnecessary code.
2016-02-11 21:33:30 +01:00
..
a_action.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
a_artifacts.cpp - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_artifacts.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_bridge.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_camera.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
a_debris.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_decals.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_fastprojectile.cpp Add OF_StateChanged handling to NoDelay 2016-02-08 22:11:42 -06:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
a_morph.h Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
a_movingcamera.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
a_pickups.cpp - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
a_pickups.h - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
a_puzzleitems.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
a_quake.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_randomspawner.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
a_skies.cpp - turned sector_t::FloorSkyBox and CeilingSkyBox into an array. 2016-01-12 21:34:41 +01:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_specialspot.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created. 2016-02-09 23:08:51 +01:00
a_weaponpiece.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_weapons.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h Adjust latency position depending on time visibility 2016-02-03 12:06:20 +02:00
sbar_mugshot.cpp - fixed type confusion with ?: operator in FMugShot::GetFace. 2016-02-05 10:08:49 +01:00
sbarinfo.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
shared_hud.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
shared_sbar.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00