gzdoom-gles/src/g_shared/a_decals.cpp
Christoph Oelckers 7b7623d2c4 - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00

784 lines
18 KiB
C++

/*
** a_decals.cpp
** Implements the actor that represents decals in the level
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "a_sharedglobal.h"
#include "r_defs.h"
#include "p_local.h"
#include "v_video.h"
#include "p_trace.h"
#include "decallib.h"
#include "statnums.h"
#include "c_dispatch.h"
#include "d_net.h"
#include "colormatcher.h"
#include "v_palette.h"
#include "serializer.h"
#include "doomdata.h"
#include "r_state.h"
#include "g_levellocals.h"
static double DecalWidth, DecalLeft, DecalRight;
static double SpreadZ;
static const DBaseDecal *SpreadSource;
static const FDecalTemplate *SpreadTemplate;
static TArray<side_t *> SpreadStack;
static int ImpactCount;
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
IMPLEMENT_CLASS(DBaseDecal, false, true)
IMPLEMENT_POINTERS_START(DBaseDecal)
IMPLEMENT_POINTER(WallPrev)
IMPLEMENT_POINTER(WallNext)
IMPLEMENT_POINTERS_END
IMPLEMENT_CLASS(DImpactDecal, false, false)
DBaseDecal::DBaseDecal ()
: DThinker(STAT_DECAL),
WallNext(0), WallPrev(0), LeftDistance(0), Z(0), ScaleX(1.), ScaleY(1.), Alpha(1.),
AlphaColor(0), Translation(0), RenderFlags(0)
{
RenderStyle = STYLE_None;
PicNum.SetInvalid();
}
DBaseDecal::DBaseDecal (double z)
: DThinker(STAT_DECAL),
WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
AlphaColor(0), Translation(0), RenderFlags(0), Side(nullptr), Sector(nullptr)
{
RenderStyle = STYLE_None;
PicNum.SetInvalid();
}
DBaseDecal::DBaseDecal (int statnum, double z)
: DThinker(statnum),
WallNext(nullptr), WallPrev(nullptr), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
AlphaColor(0), Translation(0), RenderFlags(0), Side(nullptr), Sector(nullptr)
{
RenderStyle = STYLE_None;
PicNum.SetInvalid();
}
DBaseDecal::DBaseDecal (const AActor *basis)
: DThinker(STAT_DECAL),
WallNext(nullptr), WallPrev(nullptr), LeftDistance(0), Z(basis->Z()), ScaleX(basis->Scale.X), ScaleY(basis->Scale.Y),
Alpha(basis->Alpha), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle), Side(nullptr), Sector(nullptr)
{
}
DBaseDecal::DBaseDecal (const DBaseDecal *basis)
: DThinker(STAT_DECAL),
WallNext(nullptr), WallPrev(nullptr), LeftDistance(basis->LeftDistance), Z(basis->Z), ScaleX(basis->ScaleX),
ScaleY(basis->ScaleY), Alpha(basis->Alpha), AlphaColor(basis->AlphaColor), Translation(basis->Translation),
PicNum(basis->PicNum), RenderFlags(basis->RenderFlags), RenderStyle(basis->RenderStyle), Side(nullptr), Sector(nullptr)
{
}
void DBaseDecal::OnDestroy ()
{
Remove ();
Super::OnDestroy();
}
void DBaseDecal::Remove ()
{
if (WallPrev == nullptr)
{
if (Side != nullptr) Side->AttachedDecals = WallNext;
}
else WallPrev->WallNext = WallNext;
if (WallNext != nullptr) WallNext->WallPrev = WallPrev;
WallPrev = nullptr;
WallNext = nullptr;
}
void DBaseDecal::Serialize(FSerializer &arc)
{
Super::Serialize (arc);
arc("wallprev", WallPrev)
("wallnext", WallNext)
("leftdistance", LeftDistance)
("z", Z)
("scalex", ScaleX)
("scaley", ScaleY)
("alpha", Alpha)
("alphacolor", AlphaColor)
("translation", Translation)
("picnum", PicNum)
("renderflags", RenderFlags)
("renderstyle", RenderStyle)
("side", Side)
("sector", Sector);
}
void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
{
line_t *line = wall->linedef;
vertex_t *v1, *v2;
if (line->sidedef[0] == wall)
{
v1 = line->v1;
v2 = line->v2;
}
else
{
v1 = line->v2;
v2 = line->v1;
}
double dx = v2->fX() - v1->fX();
double dy = v2->fY() - v1->fY();
ox = v1->fX() + LeftDistance * dx;
oy = v1->fY() + LeftDistance * dy;
}
void DBaseDecal::SetShade (DWORD rgb)
{
PalEntry *entry = (PalEntry *)&rgb;
AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
}
void DBaseDecal::SetShade (int r, int g, int b)
{
AlphaColor = MAKEARGB(ColorMatcher.Pick (r, g, b), r, g, b);
}
// Returns the texture the decal stuck to.
FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *ffloor)
{
Side = wall;
WallPrev = wall->AttachedDecals;
while (WallPrev != nullptr && WallPrev->WallNext != nullptr)
{
WallPrev = WallPrev->WallNext;
}
if (WallPrev != nullptr) WallPrev->WallNext = this;
else wall->AttachedDecals = this;
WallNext = nullptr;
sector_t *front, *back;
line_t *line;
FTextureID tex;
line = wall->linedef;
if (line->sidedef[0] == wall)
{
front = line->frontsector;
back = line->backsector;
}
else
{
front = line->backsector;
back = line->frontsector;
}
if (back == NULL)
{
RenderFlags |= RF_RELMID;
if (line->flags & ML_DONTPEGBOTTOM)
Z -= front->GetPlaneTexZ(sector_t::floor);
else
Z -= front->GetPlaneTexZ(sector_t::ceiling);
tex = wall->GetTexture(side_t::mid);
}
else if (back->floorplane.ZatPoint (x, y) >= Z)
{
RenderFlags |= RF_RELLOWER|RF_CLIPLOWER;
if (line->flags & ML_DONTPEGBOTTOM)
Z -= front->GetPlaneTexZ(sector_t::ceiling);
else
Z -= back->GetPlaneTexZ(sector_t::floor);
tex = wall->GetTexture(side_t::bottom);
}
else if (back->ceilingplane.ZatPoint (x, y) <= Z)
{
RenderFlags |= RF_RELUPPER|RF_CLIPUPPER;
if (line->flags & ML_DONTPEGTOP)
Z -= front->GetPlaneTexZ(sector_t::ceiling);
else
Z -= back->GetPlaneTexZ(sector_t::ceiling);
tex = wall->GetTexture(side_t::top);
}
else if (ffloor) // this is a 3d-floor segment - do this only if we know which one!
{
Sector=ffloor->model;
RenderFlags |= RF_RELMID|RF_CLIPMID;
if (line->flags & ML_DONTPEGBOTTOM)
Z -= Sector->GetPlaneTexZ(sector_t::floor);
else
Z -= Sector->GetPlaneTexZ(sector_t::ceiling);
if (ffloor->flags & FF_UPPERTEXTURE)
{
tex = wall->GetTexture(side_t::top);
}
else if (ffloor->flags & FF_LOWERTEXTURE)
{
tex = wall->GetTexture(side_t::bottom);
}
else
{
tex = ffloor->master->sidedef[0]->GetTexture(side_t::mid);
}
}
else return FNullTextureID();
CalcFracPos (wall, x, y);
FTexture *texture = TexMan[tex];
if (texture == NULL || texture->bNoDecals)
{
return FNullTextureID();
}
return tex;
}
double DBaseDecal::GetRealZ (const side_t *wall) const
{
const line_t *line = wall->linedef;
const sector_t *front, *back;
if (line->sidedef[0] == wall)
{
front = line->frontsector;
back = line->backsector;
}
else
{
front = line->backsector;
back = line->frontsector;
}
if (back == NULL)
{
back = front;
}
switch (RenderFlags & RF_RELMASK)
{
default:
return Z;
case RF_RELUPPER:
if (line->flags & ML_DONTPEGTOP)
{
return Z + front->GetPlaneTexZ(sector_t::ceiling);
}
else
{
return Z + back->GetPlaneTexZ(sector_t::ceiling);
}
case RF_RELLOWER:
if (line->flags & ML_DONTPEGBOTTOM)
{
return Z + front->GetPlaneTexZ(sector_t::ceiling);
}
else
{
return Z + back->GetPlaneTexZ(sector_t::floor);
}
case RF_RELMID:
if (line->flags & ML_DONTPEGBOTTOM)
{
return Z + front->GetPlaneTexZ(sector_t::floor);
}
else
{
return Z + front->GetPlaneTexZ(sector_t::ceiling);
}
}
}
void DBaseDecal::CalcFracPos (side_t *wall, double x, double y)
{
line_t *line = wall->linedef;
vertex_t *v1, *v2;
if (line->sidedef[0] == wall)
{
v1 = line->v1;
v2 = line->v2;
}
else
{
v1 = line->v2;
v2 = line->v1;
}
double dx = v2->fX() - v1->fX();
double dy = v2->fY() - v1->fY();
if (fabs(dx) > fabs(dy))
{
LeftDistance = (x - v1->fX()) / dx;
}
else if (dy != 0)
{
LeftDistance = (y - v1->fY()) / dy;
}
else
{
LeftDistance = 0;
}
}
static void GetWallStuff (side_t *wall, vertex_t *&v1, double &ldx, double &ldy)
{
line_t *line = wall->linedef;
if (line->sidedef[0] == wall)
{
v1 = line->v1;
ldx = line->Delta().X;
ldy = line->Delta().Y;
}
else
{
v1 = line->v2;
ldx = -line->Delta().X;
ldy = -line->Delta().Y;
}
}
static double Length (double dx, double dy)
{
return DVector2(dx, dy).Length();
}
static side_t *NextWall (const side_t *wall)
{
line_t *line = wall->linedef;
if (line->sidedef[0] == wall)
{
if (line->sidedef[1] != NULL)
{
return line->sidedef[1];
}
}
else if (line->sidedef[1] == wall)
{
return line->sidedef[0];
}
return NULL;
}
void DBaseDecal::SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor)
{
double ldx, ldy;
SpreadStack.Push (feelwall);
while (r < 0 && feelwall->LeftSide != NO_SIDE)
{
double startr = r;
double x = v1->fX();
double y = v1->fY();
feelwall = &level.sides[feelwall->LeftSide];
GetWallStuff (feelwall, v1, ldx, ldy);
double wallsize = Length (ldx, ldy);
r += DecalLeft;
x += r*ldx / wallsize;
y += r*ldy / wallsize;
r = wallsize + startr;
SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall, ffloor);
SpreadStack.Push (feelwall);
side_t *nextwall = NextWall (feelwall);
if (nextwall != NULL && nextwall->LeftSide != NO_SIDE)
{
int i;
for (i = SpreadStack.Size(); i-- > 0; )
{
if (SpreadStack[i] == nextwall)
break;
}
if (i == -1)
{
vertex_t *v2;
GetWallStuff (nextwall, v2, ldx, ldy);
SpreadLeft (startr, v2, nextwall, ffloor);
}
}
}
}
void DBaseDecal::SpreadRight (double r, side_t *feelwall, double wallsize, F3DFloor *ffloor)
{
vertex_t *v1;
double x, y, ldx, ldy;
SpreadStack.Push (feelwall);
while (r > wallsize && feelwall->RightSide != NO_SIDE)
{
feelwall = &level.sides[feelwall->RightSide];
side_t *nextwall = NextWall (feelwall);
if (nextwall != NULL && nextwall->LeftSide != NO_SIDE)
{
int i;
for (i = SpreadStack.Size(); i-- > 0; )
{
if (SpreadStack[i] == nextwall)
break;
}
if (i == -1)
{
SpreadRight (r, nextwall, wallsize, ffloor);
}
}
r = DecalWidth - r + wallsize - DecalLeft;
GetWallStuff (feelwall, v1, ldx, ldy);
x = v1->fX();
y = v1->fY();
wallsize = Length (ldx, ldy);
x -= r*ldx / wallsize;
y -= r*ldy / wallsize;
r = DecalRight - r;
SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall, ffloor);
SpreadStack.Push (feelwall);
}
}
void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor)
{
FTexture *tex;
vertex_t *v1;
double rorg, ldx, ldy;
GetWallStuff (wall, v1, ldx, ldy);
rorg = Length (x - v1->fX(), y - v1->fY());
if ((tex = TexMan[PicNum]) == NULL)
{
return;
}
int dwidth = tex->GetWidth ();
DecalWidth = dwidth * ScaleX;
DecalLeft = tex->LeftOffset * ScaleX;
DecalRight = DecalWidth - DecalLeft;
SpreadSource = this;
SpreadTemplate = tpl;
SpreadZ = z;
// Try spreading left first
SpreadLeft (rorg - DecalLeft, v1, wall, ffloor);
SpreadStack.Clear ();
// Then try spreading right
SpreadRight (rorg + DecalRight, wall,
Length (wall->linedef->Delta().X, wall->linedef->Delta().Y), ffloor);
SpreadStack.Clear ();
}
DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
{
DBaseDecal *decal = new DBaseDecal(iz);
if (decal != NULL)
{
if (decal->StickToWall (wall, ix, iy, ffloor).isValid())
{
tpl->ApplyToDecal (decal, wall);
decal->AlphaColor = AlphaColor;
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
(this->RenderFlags & ~RF_DECALMASK);
}
else
{
decal->Destroy();
return NULL;
}
}
return decal;
}
CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE)
{
if (self < 0)
{
self = 0;
}
else
{
while (ImpactCount > self)
{
DThinker *thinker = DThinker::FirstThinker (STAT_AUTODECAL);
if (thinker != NULL)
{
thinker->Destroy();
}
}
}
}
DImpactDecal::DImpactDecal ()
: DBaseDecal (STAT_AUTODECAL, 0.)
{
ImpactCount++;
}
DImpactDecal::DImpactDecal (double z)
: DBaseDecal (STAT_AUTODECAL, z)
{
ImpactCount++;
}
void DImpactDecal::CheckMax ()
{
if (ImpactCount >= cl_maxdecals)
{
DThinker *thinker = DThinker::FirstThinker (STAT_AUTODECAL);
if (thinker != NULL)
{
thinker->Destroy();
}
}
}
DImpactDecal *DImpactDecal::StaticCreate (const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
{
if (cl_maxdecals > 0)
{
const FDecalTemplate *tpl = DecalLibrary.GetDecalByName (name);
if (tpl != NULL && (tpl = tpl->GetDecal()) != NULL)
{
return StaticCreate (tpl, pos, wall, ffloor, color);
}
}
return NULL;
}
DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
{
DImpactDecal *decal = NULL;
if (tpl != NULL && cl_maxdecals > 0 && !(wall->Flags & WALLF_NOAUTODECALS))
{
if (tpl->LowerDecal)
{
int lowercolor;
const FDecalTemplate * tpl_low = tpl->LowerDecal->GetDecal();
// If the default color of the lower decal is the same as the main decal's
// apply the custom color as well.
if (tpl->ShadeColor != tpl_low->ShadeColor) lowercolor=0;
else lowercolor = color;
StaticCreate (tpl_low, pos, wall, ffloor, lowercolor);
}
DImpactDecal::CheckMax();
decal = new DImpactDecal (pos.Z);
if (decal == NULL)
{
return NULL;
}
if (!decal->StickToWall (wall, pos.X, pos.Y, ffloor).isValid())
{
return NULL;
}
tpl->ApplyToDecal (decal, wall);
if (color != 0)
{
decal->SetShade (color.r, color.g, color.b);
}
if (!cl_spreaddecals || !decal->PicNum.isValid())
{
return decal;
}
// Spread decal to nearby walls if it does not all fit on this one
decal->Spread (tpl, wall, pos.X, pos.Y, pos.Z, ffloor);
}
return decal;
}
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
{
if (wall->Flags & WALLF_NOAUTODECALS)
{
return NULL;
}
DImpactDecal::CheckMax();
DImpactDecal *decal = new DImpactDecal(iz);
if (decal != NULL)
{
if (decal->StickToWall (wall, ix, iy, ffloor).isValid())
{
tpl->ApplyToDecal (decal, wall);
decal->AlphaColor = AlphaColor;
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
(this->RenderFlags & ~RF_DECALMASK);
}
else
{
decal->Destroy();
return NULL;
}
}
return decal;
}
void DImpactDecal::OnDestroy ()
{
ImpactCount--;
Super::OnDestroy();
}
CCMD (countdecals)
{
Printf ("%d impact decals\n", ImpactCount);
}
CCMD (countdecalsreal)
{
TThinkerIterator<DImpactDecal> iterator (STAT_AUTODECAL);
int count = 0;
while (iterator.Next())
count++;
Printf ("Counted %d impact decals\n", count);
}
CCMD (spray)
{
if (who == NULL || argv.argc() < 2)
{
Printf ("Usage: spray <decal>\n");
return;
}
Net_WriteByte (DEM_SPRAY);
Net_WriteString (argv[1]);
}
DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *sec, double x, double y, double z, DAngle angle, double tracedist, bool permanent)
{
if (tpl == NULL || (tpl = tpl->GetDecal()) == NULL)
{
return NULL;
}
FTraceResults trace;
DBaseDecal *decal;
side_t *wall;
Trace(DVector3(x,y,z), sec, DVector3(angle.ToVector(), 0), tracedist, 0, 0, NULL, trace, TRACE_NoSky);
if (trace.HitType == TRACE_HitWall)
{
if (permanent)
{
decal = new DBaseDecal(trace.HitPos.Z);
wall = trace.Line->sidedef[trace.Side];
decal->StickToWall(wall, trace.HitPos.X, trace.HitPos.Y, trace.ffloor);
tpl->ApplyToDecal(decal, wall);
// Spread decal to nearby walls if it does not all fit on this one
if (cl_spreaddecals)
{
decal->Spread(tpl, wall, trace.HitPos.X, trace.HitPos.Y, trace.HitPos.Z, trace.ffloor);
}
return decal;
}
else
{
return DImpactDecal::StaticCreate(tpl, trace.HitPos, trace.Line->sidedef[trace.Side], NULL);
}
}
return NULL;
}
class ADecal : public AActor
{
DECLARE_CLASS (ADecal, AActor);
public:
void BeginPlay ();
};
IMPLEMENT_CLASS(ADecal, false, false)
void ADecal::BeginPlay ()
{
const FDecalTemplate *tpl;
Super::BeginPlay ();
int decalid = args[0] + (args[1] << 8); // [KS] High byte for decals.
// If no decal is specified, don't try to create one.
if (decalid != 0 && (tpl = DecalLibrary.GetDecalByNum (decalid)) != 0)
{
if (!tpl->PicNum.Exists())
{
Printf("Decal actor at (%f,%f) does not have a valid texture\n", X(), Y());
}
else
{
// Look for a wall within 64 units behind the actor. If none can be
// found, then no decal is created, and this actor is destroyed
// without effectively doing anything.
if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
{
DPrintf (DMSG_WARNING, "Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
}
}
}
else
{
DPrintf (DMSG_ERROR, "Decal actor at (%f,%f) does not have a good template\n", X(), Y());
}
// This actor doesn't need to stick around anymore.
Destroy();
}