..
arachnotron.txt
archvile.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
bossbrain.txt
- fixed typo in A_BrainSpit.
2017-01-02 23:26:19 +01:00
bruiser.txt
cacodemon.txt
cyberdemon.txt
deadthings.txt
demon.txt
- scriptified the code for the Demon and DoomImp.
2016-10-25 14:41:58 +02:00
doomammo.txt
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
doomarmor.txt
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-11-15 11:36:59 +01:00
doomartifacts.txt
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
doomdecorations.txt
doomhealth.txt
doomimp.txt
- scriptified the code for the Demon and DoomImp.
2016-10-25 14:41:58 +02:00
doomkeys.txt
doommisc.txt
- replaced all calls to GetCVar with direct CVar accesses.
2016-11-20 23:39:37 +01:00
doomplayer.txt
doomweapons.txt
- Backported A_FireRailgun 'puffType' param from Zandronum.
2016-11-24 11:31:40 +01:00
fatso.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
keen.txt
- scriptified A_KeenDie.
2016-11-05 01:19:41 +01:00
lostsoul.txt
- fixed error in vertical velocity calculation for A_SkullAttack.
2017-01-21 19:56:54 +01:00
painelemental.txt
- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
2016-11-23 19:47:09 +01:00
possessed.txt
- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
2016-10-26 11:30:30 +02:00
revenant.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
scriptedmarine.txt
- fixed: A_M_Refire's 'ignoremissile' parameter lost its default value.
2017-01-01 15:41:40 +01:00
spidermaster.txt
- scriptified a_spidermaster.cpp.
2016-10-26 17:21:25 +02:00
stealthmonsters.txt
weaponbfg.txt
- removed test code.
2016-11-25 09:56:06 +01:00
weaponchaingun.txt
- added proper definitions for all exported native fields.
2016-11-22 23:43:32 +01:00
weaponchainsaw.txt
- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
2016-12-04 10:45:20 +01:00
weaponfist.txt
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
weaponpistol.txt
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
weaponplasma.txt
- scriptified A_FirePlasma.
2016-11-20 01:18:21 +01:00
weaponrlaunch.txt
- scriptified the Rocket launcher.
2016-11-20 01:11:01 +01:00
weaponshotgun.txt
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
weaponssg.txt
- Fixed the Super Shotgun refire mismatch.
2016-11-25 00:42:09 +01:00