gzdoom-gles/src/polyrenderer/drawers/poly_triangle.h
Magnus Norddahl bc8a4474d5 - optimize PolyTriangleDrawer::clipedge
- remove slow calls to roundf in the triangle setup functions
2017-03-24 13:04:02 +01:00

73 lines
2.5 KiB
C++

/*
** Triangle drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_thread.h"
#include "polyrenderer/drawers/screen_triangle.h"
#include "polyrenderer/math/tri_matrix.h"
#include "polyrenderer/drawers/poly_buffer.h"
#include "polyrenderer/drawers/poly_draw_args.h"
struct ShadedTriVertex : public TriVertex
{
float clipDistance0;
};
typedef void(*PolyDrawFuncPtr)(const TriDrawTriangleArgs *, WorkerThreadData *);
class PolyTriangleDrawer
{
public:
static void set_viewport(int x, int y, int width, int height, DCanvas *canvas);
static void draw(const PolyDrawArgs &args);
static void toggle_mirror();
private:
static ShadedTriVertex shade_vertex(const TriMatrix &objectToClip, const float *clipPlane, const TriVertex &v);
static void draw_arrays(const PolyDrawArgs &args, WorkerThreadData *thread);
static void draw_shaded_triangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, PolyDrawFuncPtr *drawfuncs, int num_drawfuncs);
static int clipedge(const ShadedTriVertex *verts, TriVertex *clippedvert);
static int viewport_x, viewport_y, viewport_width, viewport_height, dest_pitch, dest_width, dest_height;
static bool dest_bgra;
static uint8_t *dest;
static bool mirror;
enum { max_additional_vertices = 16 };
friend class DrawPolyTrianglesCommand;
};
class DrawPolyTrianglesCommand : public DrawerCommand
{
public:
DrawPolyTrianglesCommand(const PolyDrawArgs &args, bool mirror);
void Execute(DrawerThread *thread) override;
FString DebugInfo() override;
private:
PolyDrawArgs args;
};