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bc63b70d88
Conflicts: src/actor.h src/fragglescript/t_func.cpp src/g_doom/a_bossbrain.cpp src/g_doom/a_revenant.cpp src/g_heretic/a_hereticartifacts.cpp src/g_heretic/a_hereticweaps.cpp src/g_heretic/a_knight.cpp src/g_hexen/a_bishop.cpp src/g_hexen/a_clericholy.cpp src/g_hexen/a_dragon.cpp src/g_hexen/a_firedemon.cpp src/g_hexen/a_flechette.cpp src/g_hexen/a_heresiarch.cpp src/g_hexen/a_hexenspecialdecs.cpp src/g_hexen/a_iceguy.cpp src/g_hexen/a_korax.cpp src/g_hexen/a_magelightning.cpp src/g_hexen/a_serpent.cpp src/g_hexen/a_spike.cpp src/g_hexen/a_wraith.cpp src/g_raven/a_minotaur.cpp src/g_shared/a_bridge.cpp src/g_shared/a_pickups.cpp src/g_shared/a_randomspawner.cpp src/g_strife/a_alienspectres.cpp src/g_strife/a_crusader.cpp src/g_strife/a_entityboss.cpp src/g_strife/a_inquisitor.cpp src/g_strife/a_loremaster.cpp src/g_strife/a_programmer.cpp src/g_strife/a_sentinel.cpp src/g_strife/a_spectral.cpp src/g_strife/a_strifestuff.cpp src/g_strife/a_strifeweapons.cpp src/g_strife/a_thingstoblowup.cpp src/p_local.h src/r_utility.cpp
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/*
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#include "templates.h"
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#include "actor.h"
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#include "info.h"
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#include "m_random.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "gstrings.h"
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#include "thingdef/thingdef.h"
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*/
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static FRandom pr_impmsatk ("ImpMsAttack");
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static FRandom pr_imp ("ImpExplode");
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//----------------------------------------------------------------------------
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//
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// PROC A_ImpMsAttack
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_ImpMsAttack)
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{
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PARAM_ACTION_PROLOGUE;
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if (!self->target || pr_impmsatk() > 64)
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{
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self->SetState (self->SeeState);
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return 0;
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}
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A_SkullAttack(self, 12 * FRACUNIT);
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_ImpExplode
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_ImpExplode)
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{
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PARAM_ACTION_PROLOGUE;
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AActor *chunk;
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self->flags &= ~MF_NOGRAVITY;
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chunk = Spawn("HereticImpChunk1", self->Pos(), ALLOW_REPLACE);
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chunk->velx = pr_imp.Random2 () << 10;
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chunk->vely = pr_imp.Random2 () << 10;
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chunk->velz = 9*FRACUNIT;
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chunk = Spawn("HereticImpChunk2", self->Pos(), ALLOW_REPLACE);
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chunk->velx = pr_imp.Random2 () << 10;
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chunk->vely = pr_imp.Random2 () << 10;
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chunk->velz = 9*FRACUNIT;
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if (self->special1 == 666)
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{ // Extreme death crash
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self->SetState (self->FindState("XCrash"));
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_ImpDeath
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_ImpDeath)
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{
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PARAM_ACTION_PROLOGUE;
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self->flags &= ~MF_SOLID;
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self->flags2 |= MF2_FLOORCLIP;
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// PROC A_ImpXDeath1
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_ImpXDeath1)
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{
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PARAM_ACTION_PROLOGUE;
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self->flags &= ~MF_SOLID;
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self->flags |= MF_NOGRAVITY;
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self->flags2 |= MF2_FLOORCLIP;
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self->special1 = 666; // Flag the crash routine
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return 0;
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}
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