.. |
gl_bsp.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_decal.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_drawinfo.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_drawinfo.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_flats.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_portal.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_portal.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_scene.cpp
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- moved the CVAR definitions from gl/ to hwrenderer/.
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2018-04-25 20:33:55 +02:00 |
gl_scenedrawer.h
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_sky.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_skydome.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_sprite.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |
gl_spritelight.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_swscene.cpp
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- got rid of the gl_info substructure in FTexture and moved all elements into the main class.
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2018-04-24 23:51:19 +02:00 |
gl_swscene.h
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
gl_wall.h
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Begin2D doesn't need a return type anymore
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2018-04-27 09:58:19 +02:00 |
gl_walls_draw.cpp
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Begin2D doesn't need a return type anymore
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2018-04-27 09:58:19 +02:00 |
gl_weapon.cpp
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- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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2018-04-27 00:22:00 +02:00 |