gzdoom-gles/src/thingdef
Leonard2 af53f5a825 Properly use the boolean type in function declarations
This will get rid of useless casts like 'if (isPointerEqual(x))'
It will also allow for proper casting in parameters like using a state as a boolean which is allowed in if statements for example
2016-07-12 19:36:59 +02:00
..
olddecorations.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
thingdef.cpp - reinstated abort-on-error for any problem that gets reported during DECORATE code generation. 2016-06-08 10:46:35 +02:00
thingdef.h Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
thingdef_codeptr.cpp Merge branch 'roll' of https://github.com/MajorCooke/zdoom 2016-07-04 00:43:16 +02:00
thingdef_data.cpp Added DONTFLIP flag. 2016-06-05 15:21:19 -05:00
thingdef_exp.cpp Properly use the boolean type in expressions 2016-07-12 19:36:59 +02:00
thingdef_exp.h Properly use the boolean type in expressions 2016-07-12 19:36:59 +02:00
thingdef_expression.cpp Properly use the boolean type in expressions 2016-07-12 19:36:59 +02:00
thingdef_parse.cpp Properly use the boolean type in function declarations 2016-07-12 19:36:59 +02:00
thingdef_properties.cpp - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00