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https://github.com/ZDoom/gzdoom-gles.git
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e6ce41bdde
## 1.5.0 2020-09-28 * Drum note length expanding is now supported in real-time mode (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Channels manager has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Nuked OPL3 1.8 emulator got some optimizations ported from 1.7 where they are was applied previously (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked rhythm-mode percussions system, WOPL banks with rhythm-mode percussions * Added Public Domain Opal OPL3 emulator made by Reality (a team who originally made the Reality Adlib Tracker) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added LGPL licensed JavaOPL3 emulator made by Robson Cozendey in Java and later rewritten into C++ for GZDoom (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fully rewritten an embedded bank database format, embedded banks now supports a wider set (more than 127:127 instruments in one bank) * Improved accuracy of the DMX volume model, include the buggy AM interpretation * Improved accuracy of Apogee volume model, include the bug of AM instruments * Improved accuracy of the Win9X volume model * Removed C++ extras. C++-bounded instruments tester is useless since a real-time MIDI API can completely replace it * Added AIL volume model * Added Generic FM variant of Win9X volume model * Fixed an incorrect work of CC-121 (See https://github.com/Wohlstand/libADLMIDI/issues/227 for details) * Added HMI volume model (Thanks to [Alexey Khokholov](https://github.com/nukeykt) for help with research!) * Added frequency models, assigned to every volume model: AIL, HMI, DMX, Apogee, 9X, and the Generic formula # Conflicts: # libraries/adlmidi/adldata.cpp # libraries/adlmidi/adldata.hh # libraries/adlmidi/adlmidi.hpp
127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
/*
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* libADLMIDI is a free Software MIDI synthesizer library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2020 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "adlmidi_midiplay.hpp"
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#include "adlmidi_opl3.hpp"
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#include "adlmidi_private.hpp"
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#include "wopl/wopl_file.h"
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std::string ADLMIDI_ErrorString;
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// Generator callback on audio rate ticks
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#if defined(ADLMIDI_AUDIO_TICK_HANDLER)
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void adl_audioTickHandler(void *instance, uint32_t chipId, uint32_t rate)
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{
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reinterpret_cast<MIDIplay *>(instance)->AudioTick(chipId, rate);
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}
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#endif
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int adlCalculateFourOpChannels(MIDIplay *play, bool silent)
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{
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Synth &synth = *play->m_synth;
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size_t n_fourop[2] = {0, 0}, n_total[2] = {0, 0};
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bool rhythmModeNeeded = false;
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size_t numFourOps = 0;
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//Automatically calculate how much 4-operator channels is necessary
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{
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//For custom bank
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Synth::BankMap::iterator it = synth.m_insBanks.begin();
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Synth::BankMap::iterator end = synth.m_insBanks.end();
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for(; it != end; ++it)
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{
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size_t bank = it->first;
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size_t div = (bank & Synth::PercussionTag) ? 1 : 0;
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for(size_t i = 0; i < 128; ++i)
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{
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OplInstMeta &ins = it->second.ins[i];
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if(ins.flags & OplInstMeta::Flag_NoSound)
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continue;
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if((ins.flags & OplInstMeta::Flag_Real4op) != 0)
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++n_fourop[div];
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++n_total[div];
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if(div && ((ins.flags & OplInstMeta::Mask_RhythmMode) != 0))
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rhythmModeNeeded = true;
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}
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}
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}
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// All 2ops (no 4ops)
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if((n_fourop[0] == 0) && (n_fourop[1] == 0))
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numFourOps = 0;
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// All 2op melodics and Some (or All) 4op drums
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else if((n_fourop[0] == 0) && (n_fourop[1] > 0))
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numFourOps = 2;
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// Many 4op melodics
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else if((n_fourop[0] >= (n_total[0] * 7) / 8))
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numFourOps = 6;
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// Few 4op melodics
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else if(n_fourop[0] > 0)
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numFourOps = 4;
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synth.m_numFourOps = static_cast<unsigned>(numFourOps * synth.m_numChips);
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// Update channel categories and set up four-operator channels
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if(!silent)
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synth.updateChannelCategories();
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// Set rhythm mode when it needed
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synth.m_rhythmMode = rhythmModeNeeded;
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return 0;
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}
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#ifndef DISABLE_EMBEDDED_BANKS
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void adlFromInstrument(const BanksDump::InstrumentEntry &instIn, OplInstMeta &instOut)
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{
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instOut.voice2_fine_tune = 0.0;
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if(instIn.secondVoiceDetune != 0)
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instOut.voice2_fine_tune = (double)((((int)instIn.secondVoiceDetune + 128) >> 1) - 64) / 32.0;
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instOut.midiVelocityOffset = instIn.midiVelocityOffset;
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instOut.drumTone = instIn.percussionKeyNumber;
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instOut.flags = (instIn.instFlags & WOPL_Ins_4op) && (instIn.instFlags & WOPL_Ins_Pseudo4op) ? OplInstMeta::Flag_Pseudo4op : 0;
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instOut.flags|= (instIn.instFlags & WOPL_Ins_4op) && ((instIn.instFlags & WOPL_Ins_Pseudo4op) == 0) ? OplInstMeta::Flag_Real4op : 0;
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instOut.flags|= (instIn.instFlags & WOPL_Ins_IsBlank) ? OplInstMeta::Flag_NoSound : 0;
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instOut.flags|= instIn.instFlags & WOPL_RhythmModeMask;
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for(size_t op = 0; op < 2; op++)
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{
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if((instIn.ops[(op * 2) + 0] < 0) || (instIn.ops[(op * 2) + 1] < 0))
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break;
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const BanksDump::Operator &op1 = g_embeddedBanksOperators[instIn.ops[(op * 2) + 0]];
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const BanksDump::Operator &op2 = g_embeddedBanksOperators[instIn.ops[(op * 2) + 1]];
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instOut.op[op].modulator_E862 = op1.d_E862;
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instOut.op[op].modulator_40 = op1.d_40;
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instOut.op[op].carrier_E862 = op2.d_E862;
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instOut.op[op].carrier_40 = op2.d_40;
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instOut.op[op].feedconn = (instIn.fbConn >> (op * 8)) & 0xFF;
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instOut.op[op].noteOffset = static_cast<int8_t>(op == 0 ? instIn.noteOffset1 : instIn.noteOffset2);
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}
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instOut.soundKeyOnMs = instIn.delay_on_ms;
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instOut.soundKeyOffMs = instIn.delay_off_ms;
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}
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#endif
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