gzdoom-gles/wadsrc/static/zscript/actors/hexen/clericplayer.zs

106 lines
2.3 KiB
Text

// The cleric ---------------------------------------------------------------
class ClericPlayer : PlayerPawn
{
Default
{
Health 100;
ReactionTime 0;
PainChance 255;
Radius 16;
Height 64;
Speed 1;
+NOSKIN
+NODAMAGETHRUST
+PLAYERPAWN.NOTHRUSTWHENINVUL
PainSound "PlayerClericPain";
RadiusDamageFactor 0.25;
Player.JumpZ 9;
Player.Viewheight 48;
Player.SpawnClass "Cleric";
Player.DisplayName "Cleric";
Player.SoundClass "cleric";
Player.ScoreIcon "CLERFACE";
Player.InvulnerabilityMode "Ghost";
Player.HealRadiusType "Health";
Player.Hexenarmor 10, 10, 25, 5, 20;
Player.StartItem "CWeapMace";
Player.Portrait "P_CWALK1";
Player.WeaponSlot 1, "CWeapMace";
Player.WeaponSlot 2, "CWeapStaff";
Player.WeaponSlot 3, "CWeapFlame";
Player.WeaponSlot 4, "CWeapWraithverge";
Player.FlechetteType "ArtiPoisonBag1";
Player.ColorRange 146, 163;
Player.Colorset 0, "$TXT_COLOR_BLUE", 146, 163, 161;
Player.ColorsetFile 1, "$TXT_COLOR_RED", "TRANTBL7", 0xB3;
Player.ColorsetFile 2, "$TXT_COLOR_GOLD", "TRANTBL8", 0x8C;
Player.ColorsetFile 3, "$TXT_COLOR_DULLGREEN", "TRANTBL9", 0x41;
Player.ColorsetFile 4, "$TXT_COLOR_GREEN", "TRANTBLA", 0xC9;
Player.ColorsetFile 5, "$TXT_COLOR_GRAY", "TRANTBLB", 0x30;
Player.ColorsetFile 6, "$TXT_COLOR_BROWN", "TRANTBLC", 0x72;
Player.ColorsetFile 7, "$TXT_COLOR_PURPLE", "TRANTBLD", 0xEE;
}
States
{
Spawn:
CLER A -1;
Stop;
See:
CLER ABCD 4;
Loop;
Pain:
CLER H 4;
CLER H 4 A_Pain;
Goto Spawn;
Missile:
Melee:
CLER EFG 6;
Goto Spawn;
Death:
CLER I 6;
CLER J 6 A_PlayerScream;
CLER KL 6;
CLER M 6 A_NoBlocking;
CLER NOP 6;
CLER Q -1;
Stop;
XDeath:
CLER R 5 A_PlayerScream;
CLER S 5;
CLER T 5 A_NoBlocking;
CLER UVWXYZ 5;
CLER [ -1;
Stop;
Ice:
CLER \ 5 A_FreezeDeath;
CLER \ 1 A_FreezeDeathChunks;
Wait;
Burn:
FDTH C 5 BRIGHT A_StartSound("*burndeath");
FDTH D 4 BRIGHT;
FDTH G 5 BRIGHT;
FDTH H 4 BRIGHT A_PlayerScream;
FDTH I 5 BRIGHT;
FDTH J 4 BRIGHT;
FDTH K 5 BRIGHT;
FDTH L 4 BRIGHT;
FDTH M 5 BRIGHT;
FDTH N 4 BRIGHT;
FDTH O 5 BRIGHT;
FDTH P 4 BRIGHT;
FDTH Q 5 BRIGHT;
FDTH R 4 BRIGHT;
FDTH S 5 BRIGHT A_NoBlocking;
FDTH T 4 BRIGHT;
FDTH U 5 BRIGHT;
FDTH V 4 BRIGHT;
ACLO E 35 A_CheckPlayerDone;
Wait;
ACLO E 8;
Stop;
}
}