gzdoom-gles/wadsrc/static/zscript/inventory
Christoph Oelckers b5c4ab8c47 - removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
2018-11-25 08:17:37 +01:00
..
ammo.txt - scriptified ModifyDropAmount as a virtual function hierarchy for Inventory and children. 2018-11-24 19:59:24 +01:00
armor.txt Damage factor on armor is no longer ignored 2017-05-28 17:41:44 +03:00
health.txt - forgot to save the last fix for the previous commit. 2017-03-02 11:58:30 +01:00
inv_misc.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
inventory.txt - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2018-11-25 07:43:05 +01:00
powerups.txt - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
stateprovider.txt - scriptified A_WeaponReady and its subfunctions. 2018-11-25 00:54:13 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - removed all direct access to AWeapon's members to prepare moving this class fully to the script side. 2018-11-25 08:17:37 +01:00