gzdoom-gles/src/swrenderer/drawers
Christoph Oelckers b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
..
r_draw.cpp - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
r_draw.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_pal.cpp - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_pal.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_rgba.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
r_draw_rgba.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_sky32.h Non-SSE version of the sky drawers 2017-03-08 23:35:13 +01:00
r_draw_sky32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_span32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_sprite32_sse2.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_wall32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_thread.cpp - fix crash if a worker thread is the first thread to queue drawer commands 2017-03-14 23:47:41 +01:00
r_thread.h - allow drawer queues to run immediately to improve r_scene_multithreaded performance 2017-03-14 23:03:14 +01:00