gzdoom-gles/src/polyrenderer/scene
Christoph Oelckers b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
..
poly_cull.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
poly_cull.h
poly_decal.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
poly_decal.h
poly_particle.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
poly_particle.h
poly_plane.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
poly_plane.h
poly_playersprite.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
poly_playersprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_portal.cpp - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
poly_portal.h - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
poly_scene.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
poly_scene.h
poly_sky.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
poly_sky.h
poly_sprite.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
poly_sprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_wall.cpp made the sector's color_* properties work in the software renderer. 2017-03-15 23:24:53 +01:00
poly_wall.h
poly_wallsprite.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
poly_wallsprite.h