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https://github.com/ZDoom/gzdoom-gles.git
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b12c8a8f79
Time profiler implementation is now closer to Windows version
118 lines
2 KiB
C++
118 lines
2 KiB
C++
#ifndef __GL_CLOCK_H
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#define __GL_CLOCK_H
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#include "stats.h"
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#include "x86.h"
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#include "m_fixed.h"
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extern bool gl_benching;
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extern double gl_SecondsPerCycle;
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extern double gl_MillisecPerCycle;
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#ifdef _MSC_VER
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__forceinline long long GetClockCycle ()
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{
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#if _M_X64
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return __rdtsc();
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#else
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return CPU.bRDTSC ? __rdtsc() : 0;
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#endif
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}
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#elif defined __APPLE__ && (defined __i386__ || defined __x86_64__)
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inline long long GetClockCycle()
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{
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return __builtin_ia32_rdtsc();
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}
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#elif defined(__GNUG__) && defined(__i386__)
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inline long long GetClockCycle()
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{
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if (CPU.bRDTSC)
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{
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long long res;
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asm volatile ("rdtsc" : "=A" (res));
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return res;
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}
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else
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{
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return 0;
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}
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}
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#else
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inline long long GetClockCycle ()
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{
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return 0;
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}
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#endif
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class glcycle_t
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{
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public:
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glcycle_t &operator= (const glcycle_t &o)
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{
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Counter = o.Counter;
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return *this;
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}
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void Reset()
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{
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Counter = 0;
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}
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__forceinline void Clock()
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{
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// Not using QueryPerformanceCounter directly, so we don't need
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// to pull in the Windows headers for every single file that
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// wants to do some profiling.
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long long time = (gl_benching? GetClockCycle() : 0);
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Counter -= time;
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}
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__forceinline void Unclock()
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{
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long long time = (gl_benching? GetClockCycle() : 0);
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Counter += time;
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}
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double Time()
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{
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return double(Counter) * gl_SecondsPerCycle;
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}
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double TimeMS()
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{
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return double(Counter) * gl_MillisecPerCycle;
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}
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private:
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long long Counter;
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};
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extern glcycle_t RenderWall,SetupWall,ClipWall;
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extern glcycle_t RenderFlat,SetupFlat;
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extern glcycle_t RenderSprite,SetupSprite;
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extern glcycle_t All, Finish, PortalAll, Bsp;
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extern glcycle_t ProcessAll;
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extern glcycle_t RenderAll;
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extern glcycle_t Dirty;
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extern glcycle_t drawcalls;
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extern int iter_dlightf, iter_dlight, draw_dlight, draw_dlightf;
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extern int rendered_lines,rendered_flats,rendered_sprites,rendered_decals,render_vertexsplit,render_texsplit;
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extern int rendered_portals;
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extern int vertexcount, flatvertices, flatprimitives;
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void ResetProfilingData();
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void CheckBench();
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void checkBenchActive();
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#endif
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