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Christoph Oelckers ae49f6138e - fixed FraggleScript's moving camera.
The logic here was a bit more complicated than I assumed but it was all buried in a heap of code that tried to deal with angular wraparounds in the BAM format.
2018-08-14 01:14:22 +02:00
bzip2
cmake
docs
dumb
game-music-emu
gdtoa
jpeg - removed obsolete readme. 2018-05-10 14:08:16 +02:00
lzma - updated LZMA library to version 18.05 2018-05-10 20:55:17 +02:00
soundfont
specs - added new linedef properties to UDMF spec 2018-05-20 14:39:11 +02:00
src - fixed FraggleScript's moving camera. 2018-08-14 01:14:22 +02:00
tools
wadsrc Revert "- update xBRZ upscaler to version 1.6" 2018-08-12 11:36:58 +02:00
wadsrc_bm
wadsrc_extra - Missed a graphic. 2018-06-23 08:56:47 +02:00
wadsrc_lights
zlib
.appveyor.yml Made AppVeyor configuration closer to stable builds 2018-05-10 13:51:41 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-18 14:01:48 +02:00
.gitignore
.travis.yml - updated Travis CI configuration with Xcode 9.4 and GCC 8 2018-07-28 01:29:56 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 10:05:39 +02:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.