..
afxres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing2.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing3.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing4.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing5.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing6.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing7.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
boing8.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
critsec.h
- Added the FCriticalSection class in critsec.h to make it easier to
2008-04-09 04:17:13 +00:00
cursor1.cur
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
deadguy.bmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
eaxedit.cpp
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00
fb_d3d9.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
fb_d3d9_shaders.h
- Updated lempar.c to v1.31.
2008-01-25 23:57:44 +00:00
fb_d3d9_wipe.cpp
- Removed most checks on vid_hw2d/test2d. This now gets checked only once per
2008-02-14 04:58:45 +00:00
fb_ddraw.cpp
- Fixed: PO_Busy() did not check for a NULL return from GetPolyobj().
2008-02-22 00:20:11 +00:00
hardware.cpp
- Changed: When the screen is being deleted the 'screen' variable should be
2008-03-30 08:58:36 +00:00
hardware.h
- Moved the code that renders the view from D_Display into a virtual function
2008-01-11 21:04:22 +00:00
helperthread.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
helperthread.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_cd.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
i_crash.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
i_input.cpp
- The sound code now handles restarting looping sounds itself. As far as
2008-06-29 04:19:38 +00:00
i_input.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
i_main.cpp
- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
2008-07-05 10:17:10 +00:00
i_movie.cpp
- Adjusted the noise debug table so that fractional volume levels do not
2008-07-01 01:28:22 +00:00
i_system.cpp
- Fixed: Screenwipes now pause sounds, since there can be sounds playing
2008-07-05 03:32:44 +00:00
i_system.h
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
icon1.ico
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
resource.h
- Added simulation of Hexen's startup screen (currently minus net notches).
2007-01-05 04:21:14 +00:00
st_start.cpp
- Fixed AInventory::PickupFlash setting with GCC.
2008-02-17 02:40:03 +00:00
win32iface.h
- Added vid_refreshrate cvar to override Windows' automatic refresh rate
2008-02-19 02:48:56 +00:00
win32video.cpp
- NULLed screen in CreateFrameBuffer if it's the same as 'old' and gets deleted.
2008-03-30 09:30:34 +00:00
winres.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
wrappers.nas
- Fixed some more GCC warnings.
2007-12-11 02:38:38 +00:00
zdoom.exe.manifest
- Fixed: The new sound pausing on menu open interrupted Strife conversations.
2006-05-23 04:25:49 +00:00
zdoom.rc
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00
zdoom.RES
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00