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alexey.lysiuk adfd5de166 - do not abort saving and loading on pointer serialization errors
Attempt to serialize invalid pointer is reported, and its value is treated as null
2020-09-02 15:21:00 +03:00
.github/workflows - fixed Win32 CI build by forcing internal ZLib 2020-06-11 22:19:13 +03:00
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cmake - fixed platform detection of Apple ARM64 target 2020-08-09 15:22:04 +03:00
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libraries Force STATIC for internal GZDoom SPIRV library 2020-06-21 15:52:31 +03:00
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src - do not abort saving and loading on pointer serialization errors 2020-09-02 15:21:00 +03:00
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wadsrc Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169) 2020-09-02 06:12:58 -04:00
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wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
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CMakeLists.txt - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
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README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.