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b2ccd0bd28
- The A_Jump family of action functions now return the state to jump to (NULL if no jump is to be taken) instead of jumping directly. It is the caller's responsibility to handle the jump. This will make it possible to use their results in if statements and do something other than jump. - DECORATE return statements can now return the result of a function (but not any random expression--it must be a function call). To make a jump happen from inside a multi-action block, you must return the value of an A_Jump function. e.g.: { return A_Jump(128, "SomeState"); } - The VMFunction class now contains its prototype instead of storing it at a higher level in PFunction. This is so that FState::CallAction can easily tell if a function returns a state. - Removed the FxTailable class because with explicit return statements, it's not useful anymore. |
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chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |