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2019-10-05 11:23:46 +03:00
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docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
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libraries - fixed: soundfont selection for FluidSynth was ignored 2019-10-05 11:23:46 +03:00
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specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - set initial vsync state after creation of framebuffer 2019-10-04 10:46:52 +03:00
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wadsrc Fixed a typo 2019-10-04 17:34:54 +02:00
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wadsrc_extra - text update. 2019-09-10 06:41:36 +02:00
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.gitignore AsmJit update 2019-08-19 21:02:36 +02:00
.travis.yml - updated Travis configuration 2019-09-25 12:16:46 +03:00
CMakeLists.txt - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
LICENSE
README.md Update GZDoom copyright year in README.md 2019-08-27 20:48:09 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.