gzdoom-gles/wadsrc/static/actors
Randy Heit 73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
heretic - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
hexen - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and 2012-02-21 20:58:33 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
strife - Added support for a few extra color ranges to Player.Colorset so that the Strife player's 2012-03-16 02:23:31 +00:00
actor.txt - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS. 2012-03-11 09:08:35 +00:00
constants.txt - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00