gzdoom-gles/src/scripting
2016-11-07 23:22:00 +01:00
..
codegeneration - fixed: Clamp was initialized with incorrect values. 2016-11-07 14:57:59 +01:00
decorate - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
vm - properly clear all script compiler data for a restart. 2016-11-07 11:30:41 +01:00
zscript - fixed: Declaring a damage function must set regular damage to -1 to disable it. 2016-11-07 23:22:00 +01:00
thingdef.cpp - fixed and cleaned up state index jump handling 2016-11-06 13:14:46 +01:00
thingdef.h - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
thingdef_data.cpp - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
thingdef_properties.cpp - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00