gzdoom-gles/src/thingdef
Christoph Oelckers a8a3aca601 - Added read and write barriers to the actor pointer in the sound channel
structure.
- Fixed: Items which should stay but had an IF_ALWAYSPICKUP flag were removed.
- Fixed: The pickup flash must only play when an item is picked up so the 
  correct place to spawn it is in AInventory::Touch, not in AInventory::GoAway.


SVN r1278 (trunk)
2008-10-26 17:06:47 +00:00
..
olddecorations.cpp - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00
thingdef.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef.h - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_codeptr.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_data.cpp - Added read and write barriers to the actor pointer in the sound channel 2008-10-26 17:06:47 +00:00
thingdef_exp.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_exp.h - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_expression.cpp - Fixed: A_Jump didn't properly determine a state's owner anymore when called 2008-10-26 10:31:19 +00:00
thingdef_parse.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_properties.cpp - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00
thingdef_states.cpp - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
thingdef_type.h - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00