..
a_action.cpp
- Changed A_FreezeDeathChunks() so that instead of directly destroying an
2009-04-10 04:04:17 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- fixed a typo in armor damage calculation code.
2008-12-06 13:48:31 +00:00
a_artifacts.cpp
This commit is 90% contributed content:
2009-05-09 02:31:49 +00:00
a_artifacts.h
- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
2009-02-19 14:36:37 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_debris.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_decals.cpp
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
a_fastprojectile.cpp
- Fixed: Some missile spawning functions ignored the FastSpeed setting.
2009-05-11 22:16:41 +00:00
a_flashfader.cpp
- Fixed: With hardware 2D, the console and menu need not reimplement palette
2008-05-21 01:47:34 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_keys.cpp
- Added 'ininventory item, amount' option to SBARINFO to check for a minimum
2009-01-02 17:49:48 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_lightning.h
- Added more options to Light_ForceLightning: Setting the first arg to 0
2008-03-22 12:41:36 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- Changed Linux default for fullscreen to false.
2009-03-15 01:41:53 +00:00
a_morph.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
a_movingcamera.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_pickups.cpp
- Added Hirogen2's patch for unlimited ammo CVAR.
2009-03-06 22:58:34 +00:00
a_pickups.h
- fixed: Any player class inheriting directly from PlayerPawn was left with
2009-04-04 17:46:33 +00:00
a_puzzleitems.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_quake.cpp
- Replaced the naive area sound implementation with one that takes into
2008-06-15 02:25:09 +00:00
a_randomspawner.cpp
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
a_secrettrigger.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
a_sectoraction.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
a_skies.cpp
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
2008-12-14 19:12:41 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
a_spark.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_specialspot.cpp
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
2008-12-26 08:53:12 +00:00
a_specialspot.h
- Converted the mace and all related actors to DECORATE and generalized
2008-08-03 19:10:48 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weaponpiece.h
More header cleanup.
2008-09-15 00:47:31 +00:00
a_weapons.cpp
- fixed: Any player class inheriting directly from PlayerPawn was left with
2009-04-04 17:46:33 +00:00
hudmessages.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
sbar.h
- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
2008-12-06 10:22:37 +00:00
sbar_mugshot.cpp
- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
2008-12-31 12:02:08 +00:00
sbarinfo.h
This commit is 90% contributed content:
2009-05-09 02:31:49 +00:00
sbarinfo_display.cpp
This commit is 90% contributed content:
2009-05-09 02:31:49 +00:00
sbarinfo_parser.cpp
This commit is 90% contributed content:
2009-05-09 02:31:49 +00:00
shared_hud.cpp
- Bumped netgame, demo and min demo version for the weapon slot changes.
2009-02-20 22:28:48 +00:00
shared_sbar.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00