gzdoom-gles/src/g_strife
Christoph Oelckers a4f5846c7c - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function.
- for quakes, making a distinction between circular and elliptic thrust is pointless, so the checks were removed and both paths consolidated. The elliptic code will do exactly the same for circles and there isn't even a performance difference.
2016-03-20 01:25:47 +01:00
..
a_acolyte.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_alienspectres.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_coin.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_crusader.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_entityboss.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_inquisitor.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_loremaster.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_oracle.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_programmer.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_reaver.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_rebels.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_sentinel.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_spectral.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_stalker.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_strifeglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_strifeitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_strifestuff.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_strifeweapons.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_templar.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
strife_sbar.cpp Normalize line endings 2016-03-01 09:47:10 -06:00