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a38b0813cf
Pass surf->vbStart to SetupFrame instead of 0, and pass 0 to DrawArrays instead of surf->vbStart. Use a potentially faster method of modifying the OBJ file text buffer by modifying it directly. Add RealignVector and FixUV methods to begin work on re-aligning OBJ models to the same orientation as MD3 models. Re-align OBJ models to match MD3 models Fix normal calculation for re-aligned OBJs Ensure AddSkins does not go out of bounds of surfaceskinIDs Do not precache skins that were replaced by the user. Fix OBJs with a large number of materials not being fully rendered Print a warning message if a material referenced by the OBJ could not be found. Free surface triangles once they are no longer needed Also, use continue instead of return so that surfaces after those with missing materials are still rendered. Fail if a face side has no vertex reference. Vertex references are required for a valid OBJ. Clean up OBJ model code Remove commented code, mainly Printf's that aren't used any more. Add more documentation comments, and tweak existing documentation comments Replace ParseVector2 and ParseVector3 with a template ParseVector function |
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bzip2 | ||
cmake | ||
docs | ||
dumb | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.