gzdoom-gles/wadsrc/static/zscript/actors/heretic/hereticplayer.zs
Christoph Oelckers 5229a84047 - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
# Conflicts:
#	wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00

135 lines
2.7 KiB
Text

class HereticPlayer : PlayerPawn
{
Default
{
Health 100;
Radius 16;
Height 56;
Mass 100;
Painchance 255;
Speed 1;
Player.DisplayName "Corvus";
Player.StartItem "GoldWand";
Player.StartItem "Staff";
Player.StartItem "GoldWandAmmo", 50;
Player.WeaponSlot 1, "Staff", "Gauntlets";
Player.WeaponSlot 2, "GoldWand";
Player.WeaponSlot 3, "Crossbow";
Player.WeaponSlot 4, "Blaster";
Player.WeaponSlot 5, "SkullRod";
Player.WeaponSlot 6, "PhoenixRod";
Player.WeaponSlot 7, "Mace";
Player.ColorRange 225, 240;
Player.Colorset 0, "$TXT_COLOR_GREEN", 225, 240, 238;
Player.Colorset 1, "$TXT_COLOR_YELLOW", 114, 129, 127;
Player.Colorset 2, "$TXT_COLOR_RED", 145, 160, 158;
Player.Colorset 3, "$TXT_COLOR_BLUE", 190, 205, 203;
// Doom Legacy additions
Player.Colorset 4, "$TXT_COLOR_BROWN", 67, 82, 80;
Player.Colorset 5, "$TXT_COLOR_LIGHTGRAY", 9, 24, 22;
Player.Colorset 6, "$TXT_COLOR_LIGHTBROWN", 74, 89, 87;
Player.Colorset 7, "$TXT_COLOR_LIGHTRED", 150, 165, 163;
Player.Colorset 8, "$TXT_COLOR_LIGHTBLUE", 192, 207, 205;
Player.Colorset 9, "$TXT_COLOR_BEIGE", 95, 110, 108;
}
States
{
Spawn:
PLAY A -1;
Stop;
See:
PLAY ABCD 4;
Loop;
Melee:
Missile:
PLAY F 6 BRIGHT;
PLAY E 12;
Goto Spawn;
Pain:
PLAY G 4;
PLAY G 4 A_Pain;
Goto Spawn;
Death:
PLAY H 6 A_PlayerSkinCheck("AltSkinDeath");
PLAY I 6 A_PlayerScream;
PLAY JK 6;
PLAY L 6 A_NoBlocking;
PLAY MNO 6;
PLAY P -1;
Stop;
XDeath:
PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath");
PLAY Q 5 A_PlayerScream;
PLAY R 0 A_NoBlocking;
PLAY R 5 A_SkullPop;
PLAY STUVWX 5;
PLAY Y -1;
Stop;
Burn:
FDTH A 5 BRIGHT A_StartSound("*burndeath");
FDTH B 4 BRIGHT;
FDTH C 5 BRIGHT;
FDTH D 4 BRIGHT A_PlayerScream;
FDTH E 5 BRIGHT;
FDTH F 4 BRIGHT;
FDTH G 5 BRIGHT A_StartSound("*burndeath");
FDTH H 4 BRIGHT;
FDTH I 5 BRIGHT;
FDTH J 4 BRIGHT;
FDTH K 5 BRIGHT;
FDTH L 4 BRIGHT;
FDTH M 5 BRIGHT;
FDTH N 4 BRIGHT;
FDTH O 5 BRIGHT A_NoBlocking;
FDTH P 4 BRIGHT;
FDTH Q 5 BRIGHT;
FDTH R 4 BRIGHT;
ACLO E 35 A_CheckPlayerDone;
Wait;
AltSkinDeath:
PLAY H 10;
PLAY I 10 A_PlayerScream;
PLAY J 10 A_NoBlocking;
PLAY KLM 10;
PLAY N -1;
Stop;
AltSkinXDeath:
PLAY O 5;
PLAY P 5 A_XScream;
PLAY Q 5 A_NoBlocking;
PLAY RSTUV 5;
PLAY W -1;
Stop;
}
}
// The player's skull -------------------------------------------------------
class BloodySkull : PlayerChunk
{
Default
{
Radius 4;
Height 4;
Gravity 0.125;
+NOBLOCKMAP
+DROPOFF
+CANNOTPUSH
+SKYEXPLODE
+NOBLOCKMONST
+NOSKIN
}
States
{
Spawn:
BSKL A 0;
BSKL ABCDE 5 A_CheckFloor("Hit");
Goto Spawn+1;
Hit:
BSKL F 16 A_CheckPlayerDone;
Wait;
}
}