mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-12 21:31:57 +00:00
1258 lines
18 KiB
Text
1258 lines
18 KiB
Text
// ------------------------------------------------------
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// ------------------ DOOM GAME LIGHTS ------------------
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// ------------------------------------------------------
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// ------------------
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// -- Doom Weapons --
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// ------------------
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// Bullet puff
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flickerlight BPUFF1
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{
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color 0.5 0.5 0.0
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size 6
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secondarySize 8
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chance 0.8
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}
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flickerlight BPUFF2
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{
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color 0.5 0.5 0.0
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size 3
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secondarySize 4
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chance 0.8
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}
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object BulletPuff
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{
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frame PUFFA { light BPUFF1 }
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frame PUFFB { light BPUFF2 }
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}
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// Rocket
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pointlight ROCKET
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{
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color 1.0 0.7 0.0
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size 56
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}
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flickerlight ROCKET_X1
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{
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color 1.0 0.7 0.0
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size 64
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secondarySize 72
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chance 0.3
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}
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flickerlight ROCKET_X2
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{
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color 0.5 0.1 0.0
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size 80
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secondarySize 88
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chance 0.3
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}
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flickerlight ROCKET_X3
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{
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color 0.3 0.0 0.0
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size 96
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secondarySize 104
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chance 0.3
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}
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object Rocket
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{
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frame MISLA { light ROCKET }
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frame MISLB { light ROCKET_X1 }
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frame MISLC { light ROCKET_X2 }
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frame MISLD { light ROCKET_X3 }
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}
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// Plasma
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pointlight PLASMABALL
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{
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color 0.0 0.1 1.0
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size 56
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}
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flickerlight PLASMA_X1
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{
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color 0.2 0.2 1.0
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size 64
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secondarySize 72
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chance 0.4
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}
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flickerlight PLASMA_X2
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{
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color 0.2 0.2 0.8
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size 80
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secondarySize 88
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chance 0.4
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}
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flickerlight PLASMA_X3
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{
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color 0.1 0.1 0.5
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size 64
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secondarySize 72
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chance 0.4
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}
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flickerlight PLASMA_X4
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{
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color 0.0 0.0 0.2
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size 8
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secondarySize 16
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chance 0.4
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}
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object PlasmaBall
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{
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frame PLSSA { light PLASMABALL }
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frame PLSSB { light PLASMABALL }
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frame PLSEA { light PLASMA_X1 }
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frame PLSEB { light PLASMA_X2 }
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frame PLSEC { light PLASMA_X2 }
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frame PLSED { light PLASMA_X3 }
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frame PLSEE { light PLASMA_X4 }
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}
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// Beta Plasma 1
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pointlight PLASMABALL1
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{
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color 0.1 1.0 0.0
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size 56
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}
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flickerlight PLASMA1_X1
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{
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color 0.2 1.0 0.2
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size 64
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secondarySize 72
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chance 0.4
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}
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flickerlight PLASMA1_X2
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{
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color 0.2 0.8 0.2
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size 80
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secondarySize 88
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chance 0.4
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}
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flickerlight PLASMA1_X3
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{
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color 0.1 0.5 0.1
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size 64
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secondarySize 72
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chance 0.4
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}
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flickerlight PLASMA1_X4
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{
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color 0.0 0.2 0.0
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size 8
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secondarySize 16
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chance 0.4
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}
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object PlasmaBall1
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{
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frame PLS1A { light PLASMABALL1 }
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frame PLS1B { light PLASMABALL1 }
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frame PLS1C { light PLASMA1_X1 }
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frame PLS1D { light PLASMA1_X2 }
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frame PLS1E { light PLASMA1_X2 }
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frame PLS1F { light PLASMA1_X3 }
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frame PLS1G { light PLASMA1_X4 }
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}
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// Beta Plasma 2
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pointlight PLASMABALL2
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{
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color 1.0 0.1 0.0
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size 56
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}
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flickerlight PLASMA1_X1
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{
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color 0.9 0.2 0.2
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size 64
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secondarySize 72
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chance 0.4
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}
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flickerlight PLASMA1_X2
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{
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color 0.6 0.2 0.2
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size 80
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secondarySize 88
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chance 0.4
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}
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flickerlight PLASMA1_X3
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{
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color 0.2 0.0 0.0
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size 8
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secondarySize 16
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chance 0.4
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}
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object PlasmaBall2
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{
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frame PLS2A { light PLASMABALL2 }
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frame PLS2B { light PLASMABALL2 }
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frame PLS2C { light PLASMA2_X1 }
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frame PLS2D { light PLASMA2_X2 }
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frame PLS2E { light PLASMA2_X3 }
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}
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// BFG
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pointlight BFGBALL
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{
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color 0.0 1.0 0.0
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size 80
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}
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flickerlight BFGBALL_X1
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{
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color 0.2 1.0 0.2
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size 80
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secondarySize 88
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chance 0.3
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}
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flickerlight BFGBALL_X2
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{
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color 0.3 1.0 0.3
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size 104
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secondarySize 112
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chance 0.3
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}
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flickerlight BFGBALL_X3
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{
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color 0.5 1.0 0.5
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size 120
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secondarySize 128
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chance 0.3
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}
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flickerlight BFGBALL_X4
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{
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color 0.2 0.7 0.2
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size 56
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secondarySize 64
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chance 0.3
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}
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flickerlight BFGBALL_X5
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{
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color 0.1 0.3 0.1
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size 48
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secondarySize 56
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chance 0.3
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}
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object BFGBall
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{
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frame BFS1A { light BFGBALL }
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frame BFS1B { light BFGBALL }
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frame BFE1A { light BFGBALL_X1 }
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frame BFE1B { light BFGBALL_X2 }
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frame BFE1C { light BFGBALL_X3 }
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frame BFE1D { light BFGBALL_X1 }
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frame BFE1E { light BFGBALL_X4 }
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frame BFE1F { light BFGBALL_X5 }
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}
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object BFGExtra
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{
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frame BFE2A { light BFGBALL }
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frame BFE2B { light BFGBALL_X1 }
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frame BFE2C { light BFGBALL_X4 }
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frame BFE2D { light BFGBALL_X5 }
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}
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// ----------------------
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// -- Doom Decorations --
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// ----------------------
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// Barrel
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pulselight BARREL
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{
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color 0.0 0.5 0.0
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size 20
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secondarySize 21
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interval 0.5
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offset 0 36 0
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dontlightself 1
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}
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object ExplosiveBarrel
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{
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frame BAR1 { light BARREL }
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frame BEXPC { light ROCKET_X1 }
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frame BEXPD { light ROCKET_X2 }
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frame BEXPE { light ROCKET_X3 }
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}
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// Floor lamp
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pointlight LAMP
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{
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color 1.0 1.0 0.8
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size 56
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offset 0 44 0
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}
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object Column
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{
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frame COLU { light LAMP }
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}
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// Short tech lamp
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pulselight SMALLLAMP
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{
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color 0.8 0.8 1.0
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size 56
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secondarySize 58
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interval 0.4
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offset 0 44 0
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}
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object TechLamp2
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{
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frame TLP2 { light SMALLLAMP }
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}
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// Tall tech lamp
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pulselight BIGLAMP
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{
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color 0.8 0.8 1.0
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size 64
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secondarySize 66
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interval 0.4
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offset 0 72 0
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}
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object TechLamp
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{
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frame TLMP { light BIGLAMP }
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}
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// Tall red torch
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flickerlight2 BIGREDTORCH
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{
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color 1.0 0.3 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object RedTorch
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{
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frame TRED { light BIGREDTORCH }
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}
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// Tall green torch
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flickerlight2 BIGGREENTORCH
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{
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color 0.0 1.0 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object GreenTorch
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{
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frame TGRN { light BIGGREENTORCH }
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}
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// Tall blue torch
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flickerlight2 BIGBLUETORCH
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{
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color 0.0 0.0 1.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 60 0
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}
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object BlueTorch
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{
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frame TBLU { light BIGBLUETORCH }
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}
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// Small red torch
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flickerlight2 SMALLREDTORCH
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{
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color 1.0 0.3 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortRedTorch
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{
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frame SMRT { light SMALLREDTORCH }
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}
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// Small green torch
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flickerlight2 SMALLGREENTORCH
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{
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color 0.0 1.0 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortGreenTorch
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{
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frame SMGT { light SMALLGREENTORCH }
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}
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// Small blue torch
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flickerlight2 SMALLBLUETORCH
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{
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color 0.0 0.0 1.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 35 0
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}
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object ShortBlueTorch
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{
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frame SMBT { light SMALLBLUETORCH }
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}
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// Burning barrel
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flickerlight2 FIREBARREL
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{
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color 1.0 0.9 0.0
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size 48
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secondarySize 54
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interval 0.1
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offset 0 32 0
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}
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object BurningBarrel
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{
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frame FCAN { light FIREBARREL }
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}
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// Skulls w/candles
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flickerlight2 SKULLCANDLES
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{
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color 1.0 1.0 0.0
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size 32
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secondarySize 34
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interval 0.1
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offset 0 24 0
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}
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object HeadCandles
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{
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frame POL3 { light SKULLCANDLES }
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}
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// Candle
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pointlight CANDLE
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{
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color 1.0 1.0 0.0
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size 16
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offset 0 16 0
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}
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object Candlestick
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{
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frame CAND { light CANDLE }
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}
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// Candelabra
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pointlight CANDELABRA
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{
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color 1.0 1.0 0.0
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size 48
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offset 0 52 0
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}
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object Candelabra
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{
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frame CBRA { light CANDELABRA }
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}
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// ----------------
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// -- Doom Items --
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// ----------------
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// Soul Sphere
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pulselight SOULSPHERE
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{
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color 0.0 0.0 1.0
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size 40
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secondarySize 42
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interval 2.0
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offset 0 16 0
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}
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object SoulSphere
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{
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frame SOUL { light SOULSPHERE }
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}
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// Invulnerability Sphere
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pulselight INVULN
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{
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color 0.0 1.0 0.0
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size 40
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secondarySize 42
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interval 2.0
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offset 0 16 0
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}
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object InvulnerabilitySphere
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{
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frame PINV { light INVULN }
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}
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// Blur Sphere
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pointlight BLURSPHERE1
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{
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color 1.0 0.0 0.0
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size 40
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offset 0 16 0
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}
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pointlight BLURSPHERE2
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{
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color 0.0 0.0 1.0
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size 32
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offset 0 16 0
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}
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pointlight BLURSPHERE3
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{
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color 0.0 0.0 1.0
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size 24
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offset 0 16 0
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}
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pointlight BLURSPHERE4
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{
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color 0.0 0.0 1.0
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size 16
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offset 0 16 0
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}
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pointlight BLURSPHERE5
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{
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color 0.0 0.0 1.0
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size 8
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offset 0 16 0
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}
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object BlurSphere
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{
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frame PINS { light BLURSPHERE1 }
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frame PINSA { light BLURSPHERE2 }
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frame PINSB { light BLURSPHERE3 }
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frame PINSC { light BLURSPHERE4 }
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frame PINSD { light BLURSPHERE5 }
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}
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// Health Potion
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pulselight HEALTHPOTION
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{
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color 0.0 0.0 0.6
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size 16
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secondarySize 18
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interval 2.0
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}
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object HealthBonus
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{
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frame BON1 { light HEALTHPOTION }
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}
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// Armour Helmet
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pulselight ARMORBONUS
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{
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color 0.0 0.6 0.0
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size 16
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secondarySize 14
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interval 1.0
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dontlightself 1
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}
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object ArmorBonus
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{
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frame BON2 { light ARMORBONUS }
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}
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|
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// Blue Keys
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object BlueCard
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{
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frame BKEY { light HEALTHPOTION }
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}
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|
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object BlueSkull
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{
|
|
frame BSKU { light HEALTHPOTION }
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}
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|
|
|
// Yellow Keys
|
|
pulselight YELLOWKEY
|
|
{
|
|
color 0.6 0.6 0.0
|
|
size 16
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|
secondarySize 18
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|
interval 2.0
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|
}
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|
|
|
object YellowCard
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|
{
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frame YKEY { light YELLOWKEY }
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}
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object YellowSkull
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|
{
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frame YSKU { light YELLOWKEY }
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}
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|
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// Red Keys
|
|
pulselight REDKEY
|
|
{
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color 0.6 0.0 0.0
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size 16
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secondarySize 18
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interval 2.0
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}
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object RedCard
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{
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frame RKEY { light REDKEY }
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}
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object RedSkull
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|
{
|
|
frame RSKU { light REDKEY }
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}
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|
|
|
// Green armour
|
|
pointlight GREENARMOR1
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|
{
|
|
color 0.0 0.6 0.0
|
|
size 48
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|
}
|
|
|
|
pointlight GREENARMOR2
|
|
{
|
|
color 0.0 0.6 0.0
|
|
size 32
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|
}
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|
|
object GreenArmor
|
|
{
|
|
frame ARM1A { light GREENARMOR1 }
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|
frame ARM1B { light GREENARMOR2 }
|
|
}
|
|
|
|
// Blue armour
|
|
pointlight BLUEARMOR1
|
|
{
|
|
color 0.0 0.0 0.6
|
|
size 48
|
|
}
|
|
|
|
pointlight BLUEARMOR2
|
|
{
|
|
color 0.0 0.0 0.6
|
|
size 32
|
|
}
|
|
|
|
object BlueArmor
|
|
{
|
|
frame ARM2A { light BLUEARMOR1 }
|
|
frame ARM2B { light BLUEARMOR2 }
|
|
}
|
|
|
|
|
|
|
|
// ------------------
|
|
// -- Doom Enemies --
|
|
// ------------------
|
|
|
|
// Zombies
|
|
flickerlight2 ZOMBIEATK
|
|
{
|
|
color 1.0 0.8 0.2
|
|
size 48
|
|
secondarySize 56
|
|
interval 1
|
|
offset 0 40 0
|
|
}
|
|
|
|
object ZombieMan
|
|
{
|
|
frame POSSF { light ZOMBIEATK }
|
|
}
|
|
|
|
object ShotgunGuy
|
|
{
|
|
frame SPOSF { light ZOMBIEATK }
|
|
}
|
|
|
|
object ChaingunGuy
|
|
{
|
|
frame CPOSE { light ZOMBIEATK }
|
|
frame CPOSF { light ZOMBIEATK }
|
|
}
|
|
|
|
object DoomPlayer
|
|
{
|
|
frame PLAYF { light ZOMBIEATK }
|
|
}
|
|
|
|
|
|
// Doom Imp Fireball
|
|
pointlight IMPBALL
|
|
{
|
|
color 1.0 0.5 0.0
|
|
size 64
|
|
}
|
|
|
|
// Doom imp fireball explosion
|
|
flickerlight IMPBALL_X1
|
|
{
|
|
color 0.7 0.2 0.0
|
|
size 80
|
|
secondarySize 88
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight IMPBALL_X2
|
|
{
|
|
color 0.4 0.0 0.0
|
|
size 96
|
|
secondarySize 104
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight IMPBALL_X3
|
|
{
|
|
color 0.2 0.0 0.0
|
|
size 112
|
|
secondarySize 120
|
|
chance 0.25
|
|
}
|
|
|
|
object DoomImpBall
|
|
{
|
|
frame BAL1A { light IMPBALL }
|
|
frame BAL1B { light IMPBALL }
|
|
|
|
frame BAL1C { light IMPBALL_X1 }
|
|
frame BAL1D { light IMPBALL_X2 }
|
|
frame BAL1E { light IMPBALL_X3 }
|
|
}
|
|
|
|
pointlight SPECTRE
|
|
{
|
|
color 0.5 0.5 0.5
|
|
size 48
|
|
offset 0 24 0
|
|
subtractive 1
|
|
}
|
|
|
|
/*
|
|
object Spectre
|
|
{
|
|
frame SARG { light SPECTRE }
|
|
}
|
|
*/
|
|
|
|
// Cacodemon fireball
|
|
flickerlight CACOBALL
|
|
{
|
|
color 1.0 0.2 0.6
|
|
size 56
|
|
secondarySize 64
|
|
chance 0.5
|
|
}
|
|
|
|
flickerlight CACOBALL_X1
|
|
{
|
|
color 0.9 0.1 0.4
|
|
size 72
|
|
secondarySize 80
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight CACOBALL_X2
|
|
{
|
|
color 0.6 0.0 0.1
|
|
size 88
|
|
secondarySize 96
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight CACOBALL_X3
|
|
{
|
|
color 0.3 0.0 0.0
|
|
size 104
|
|
secondarySize 112
|
|
chance 0.25
|
|
}
|
|
|
|
object CacodemonBall
|
|
{
|
|
frame BAL2A { light CACOBALL }
|
|
frame BAL2B { light CACOBALL }
|
|
|
|
frame BAL2C { light CACOBALL_X1 }
|
|
frame BAL2D { light CACOBALL_X2 }
|
|
frame BAL2E { light CACOBALL_X3 }
|
|
}
|
|
|
|
// Baron / Hell Knight fireball
|
|
pointlight BARONBALL
|
|
{
|
|
color 0.0 1.0 0.0
|
|
size 64
|
|
}
|
|
|
|
flickerlight BARONBALL_X1
|
|
{
|
|
color 0.0 0.7 0.0
|
|
size 80
|
|
secondarySize 88
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight BARONBALL_X2
|
|
{
|
|
color 0.0 0.4 0.0
|
|
size 96
|
|
secondarySize 104
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight BARONBALL_X3
|
|
{
|
|
color 0.0 0.2 0.0
|
|
size 112
|
|
secondarySize 120
|
|
chance 0.25
|
|
}
|
|
|
|
object BaronBall
|
|
{
|
|
frame BAL7A { light BARONBALL }
|
|
frame BAL7B { light BARONBALL }
|
|
|
|
frame BAL7C { light BARONBALL_X1 }
|
|
frame BAL7D { light BARONBALL_X2 }
|
|
frame BAL7E { light BARONBALL_X3 }
|
|
}
|
|
|
|
// Lost Soul
|
|
flickerlight LOSTSOUL
|
|
{
|
|
color 1.0 0.3 0.0
|
|
size 56
|
|
secondarysize 64
|
|
chance 0.1
|
|
}
|
|
|
|
flickerlight LOSTSOUL_X1
|
|
{
|
|
color 0.8 0.3 0.0
|
|
size 72
|
|
secondarySize 80
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight LOSTSOUL_X2
|
|
{
|
|
color 0.6 0.2 0.0
|
|
size 88
|
|
secondarySize 96
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight LOSTSOUL_X3
|
|
{
|
|
color 0.4 0.1 0.0
|
|
size 104
|
|
secondarySize 112
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight LOSTSOUL_X4
|
|
{
|
|
color 0.2 0.0 0.0
|
|
size 112
|
|
secondarySize 120
|
|
chance 0.25
|
|
}
|
|
|
|
object LostSoul
|
|
{
|
|
frame SKULA { light LOSTSOUL }
|
|
frame SKULB { light LOSTSOUL }
|
|
frame SKULC { light LOSTSOUL }
|
|
frame SKULD { light LOSTSOUL }
|
|
frame SKULE { light LOSTSOUL }
|
|
frame SKULF { light LOSTSOUL }
|
|
frame SKULG { light LOSTSOUL }
|
|
|
|
frame SKULH { light LOSTSOUL_X1 }
|
|
frame SKULI { light LOSTSOUL_X2 }
|
|
frame SKULJ { light LOSTSOUL_X3 }
|
|
frame SKULK { light LOSTSOUL_X4 }
|
|
}
|
|
|
|
// Mancubus Fireball
|
|
object FatShot
|
|
{
|
|
frame MANFA { light IMPBALL }
|
|
frame MANFB { light IMPBALL }
|
|
|
|
frame MISLB { light ROCKET_X1 }
|
|
frame MISLC { light ROCKET_X2 }
|
|
frame MISLD { light ROCKET_X3 }
|
|
}
|
|
|
|
// Arachnotron Fireball
|
|
pointlight ARACHPLAS
|
|
{
|
|
color 0.6 1.0 0.0
|
|
size 56
|
|
}
|
|
|
|
flickerlight ARACHPLAS_X1
|
|
{
|
|
color 0.4 0.8 0.0
|
|
size 72
|
|
secondarySize 80
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight ARACHPLAS_X2
|
|
{
|
|
color 0.6 0.6 0.0
|
|
size 88
|
|
secondarySize 96
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight ARACHPLAS_X3
|
|
{
|
|
color 0.4 0.4 0.0
|
|
size 48
|
|
secondarySize 32
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight ARACHPLAS_X4
|
|
{
|
|
color 0.2 0.2 0.0
|
|
size 24
|
|
secondarySize 16
|
|
chance 0.3
|
|
}
|
|
|
|
object ArachnotronPlasma
|
|
{
|
|
frame APLSA { light ARACHPLAS }
|
|
frame APLSB { light ARACHPLAS }
|
|
|
|
frame APBXA { light ARACHPLAS_X1 }
|
|
frame APBXB { light ARACHPLAS_X2 }
|
|
frame APBXC { light ARACHPLAS_X2 }
|
|
frame APBXD { light ARACHPLAS_X3 }
|
|
frame APBXE { light ARACHPLAS_X4 }
|
|
}
|
|
|
|
// Revenant tracer
|
|
pointlight TRACER
|
|
{
|
|
color 1.0 0.3 0.0
|
|
size 48
|
|
}
|
|
|
|
flickerlight TRACER_X1
|
|
{
|
|
color 1.0 0.2 0.0
|
|
size 64
|
|
secondarySize 72
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight TRACER_X2
|
|
{
|
|
color 0.6 0.0 0.0
|
|
size 80
|
|
secondarySize 88
|
|
chance 0.25
|
|
}
|
|
|
|
flickerlight TRACER_X3
|
|
{
|
|
color 0.3 0.0 0.0
|
|
size 96
|
|
secondarySize 104
|
|
chance 0.25
|
|
}
|
|
|
|
object RevenantTracer
|
|
{
|
|
frame FATBA { light TRACER }
|
|
frame FATBB { light TRACER }
|
|
|
|
frame FBXPA { light TRACER_X1 }
|
|
frame FBXPB { light TRACER_X2 }
|
|
frame FBXPC { light TRACER_X3 }
|
|
}
|
|
|
|
// Arch Vile Fire
|
|
flickerlight ARCHFIRE1
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 24
|
|
secondarySize 32
|
|
chance 0.3
|
|
offset 0 8 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE2
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 40
|
|
secondarySize 48
|
|
chance 0.3
|
|
offset 0 24 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE3
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 64
|
|
secondarySize 72
|
|
chance 0.3
|
|
offset 0 32 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE4
|
|
{
|
|
color 0.8 0.8 0.0
|
|
size 64
|
|
secondarySize 72
|
|
chance 0.3
|
|
offset 0 40 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE5
|
|
{
|
|
color 0.8 0.8 0.0
|
|
size 64
|
|
secondarySize 72
|
|
chance 0.3
|
|
offset 0 48 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE6
|
|
{
|
|
color 0.6 0.6 0.0
|
|
size 48
|
|
secondarySize 56
|
|
chance 0.3
|
|
offset 0 64 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE7
|
|
{
|
|
color 0.4 0.4 0.0
|
|
size 32
|
|
secondarySize 40
|
|
chance 0.3
|
|
offset 0 72 0
|
|
}
|
|
|
|
flickerlight ARCHFIRE8
|
|
{
|
|
color 0.2 0.2 0.0
|
|
size 16
|
|
secondarySize 24
|
|
chance 0.3
|
|
offset 0 80 0
|
|
}
|
|
|
|
object ArchvileFire
|
|
{
|
|
frame FIREA { light ARCHFIRE1 }
|
|
frame FIREB { light ARCHFIRE2 }
|
|
frame FIREC { light ARCHFIRE3 }
|
|
frame FIRED { light ARCHFIRE4 }
|
|
frame FIREE { light ARCHFIRE5 }
|
|
frame FIREF { light ARCHFIRE6 }
|
|
frame FIREG { light ARCHFIRE7 }
|
|
frame FIREH { light ARCHFIRE8 }
|
|
}
|
|
|
|
// Arch-vile
|
|
flickerlight ARCHATK1
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 32
|
|
secondarySize 48
|
|
chance 0.3
|
|
offset 0 80 0
|
|
}
|
|
|
|
flickerlight ARCHATK2
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 56
|
|
secondarySize 64
|
|
chance 0.3
|
|
offset 0 80 0
|
|
}
|
|
|
|
flickerlight ARCHATK3
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 56
|
|
secondarySize 64
|
|
chance 0.3
|
|
offset 0 64 0
|
|
}
|
|
|
|
flickerlight ARCHATK4
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 64
|
|
secondarySize 72
|
|
chance 0.3
|
|
offset 0 48 0
|
|
}
|
|
|
|
flickerlight ARCHATK5
|
|
{
|
|
color 1.0 1.0 0.0
|
|
size 80
|
|
secondarySize 88
|
|
chance 0.3
|
|
offset 0 40 0
|
|
}
|
|
|
|
flickerlight ARCHATK6
|
|
{
|
|
color 0.7 0.7 0.0
|
|
size 96
|
|
secondarySize 104
|
|
chance 0.3
|
|
offset 0 40 0
|
|
}
|
|
|
|
flickerlight ARCHATK7
|
|
{
|
|
color 0.3 0.3 0.0
|
|
size 104
|
|
secondarySize 112
|
|
chance 0.3
|
|
offset 0 40 0
|
|
}
|
|
|
|
pulselight ARCHRES
|
|
{
|
|
color 0.6 0.0 0.0
|
|
size 64
|
|
secondarySize 70
|
|
interval 0.5
|
|
offset 0 36 0
|
|
}
|
|
|
|
object Archvile
|
|
{
|
|
frame VILEH { light ARCHATK1 }
|
|
frame VILEI { light ARCHATK2 }
|
|
frame VILEJ { light ARCHATK3 }
|
|
frame VILEK { light ARCHATK4 }
|
|
frame VILEL { light ARCHATK4 }
|
|
frame VILEM { light ARCHATK4 }
|
|
frame VILEN { light ARCHATK5 }
|
|
frame VILEO { light ARCHATK6 }
|
|
frame VILEP { light ARCHATK7 }
|
|
|
|
frame VILE[ { light ARCHRES }
|
|
frame VILE\ { light ARCHRES }
|
|
frame VILE] { light ARCHRES }
|
|
}
|
|
|
|
// ------------------
|
|
// -- Doom Effects --
|
|
// ------------------
|
|
|
|
// Doom Teleport fog
|
|
flickerlight DTFOG1
|
|
{
|
|
color 0.4 1.0 0.4
|
|
size 56
|
|
secondarySize 64
|
|
chance 0.4
|
|
}
|
|
|
|
flickerlight DTFOG2
|
|
{
|
|
color 0.4 1.0 0.4
|
|
size 40
|
|
secondarySize 48
|
|
chance 0.4
|
|
}
|
|
|
|
flickerlight DTFOG3
|
|
{
|
|
color 0.4 1.0 0.4
|
|
size 24
|
|
secondarySize 32
|
|
chance 0.4
|
|
}
|
|
|
|
flickerlight DTFOG4
|
|
{
|
|
color 0.4 1.0 0.4
|
|
size 10
|
|
secondarySize 16
|
|
chance 0.4
|
|
}
|
|
|
|
object TeleportFog
|
|
{
|
|
frame TFOGA { light DTFOG1 }
|
|
frame TFOGB { light DTFOG2 }
|
|
frame TFOGC { light DTFOG2 }
|
|
frame TFOGD { light DTFOG2 }
|
|
frame TFOGE { light DTFOG3 }
|
|
frame TFOGF { light DTFOG4 }
|
|
frame TFOGI { light DTFOG4 }
|
|
frame TFOGJ { light DTFOG3 }
|
|
}
|