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Christoph Oelckers 99c8ba1288 - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
Unlike uObjectColor2, this is more global state. uObjectColor2 is part of gradient calculation which may later be offloaded to a secondary buffer which already resulted in only conditionally setting it, resulting in broken special colormap application for the software renderer.
2019-03-09 12:12:33 +01:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
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src - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
tools
unused
wadsrc - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
wadsrc_bm
wadsrc_extra Hungarian character set (all games) 2019-03-04 21:33:00 +01:00
wadsrc_lights
zlib
.appveyor.yml
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CMakeLists.txt - removed the XP warning from the CMake project. 2019-02-23 13:07:43 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.