..
console
replaced all 'exit's with an ExitEvent exception
2019-10-07 01:24:51 +02:00
g_statusbar
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
gamedata
- fallback to console font in case of missing small font
2019-10-16 09:46:23 +02:00
intermission
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
maploader
- made GL nodes loader more resilient to broken data
2019-10-12 12:41:14 +03:00
menu
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
playsim
- added explicit clearing of global VM stask
2019-10-21 15:54:13 +03:00
posix
- fixed compilation of Cocoa backend with 10.9 SDK
2019-10-15 22:31:02 +03:00
r_data
- fixed: Made "Col2RGB8_2" a global variable, since "Col2RGB8_LessPrecision[]" references it by pointer.
2019-10-21 08:45:48 -04:00
rendering
- Fixed capped tall skies not working (Heretic and Hexen).
2019-10-09 15:08:39 -04:00
scripting
- added explicit clearing of global VM stask
2019-10-21 15:54:13 +03:00
sound
- fixed selection of system MIDI device on startup
2019-10-18 15:22:58 +03:00
utility
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
win32
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
CMakeLists.txt
- deleted leftovers of exit refactoring
2019-10-12 12:43:49 +03:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
d_gui.h
d_iwad.cpp
replaced all 'exit's with an ExitEvent exception
2019-10-07 01:24:51 +02:00
d_main.cpp
- added explicit clearing of global VM stask
2019-10-21 15:54:13 +03:00
d_main.h
- moved all exception handling out of the backends
2019-10-07 00:37:56 +02:00
d_net.cpp
- fixed compilation on Windows.
2019-10-07 18:59:18 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp
- fixed: saving game to read-only file was erroneously reported as succeeded
2019-08-29 14:34:02 +03:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
g_level.h
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
2019-07-26 20:23:46 +02:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp
- fixed: The dynamic lights must be initialized before the first frame is ticked.
2019-10-17 00:11:38 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
st_stuff.h
version.h
- 4.3pre
2019-08-13 17:48:36 +02:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp