gzdoom-gles/wadsrc/static/shaders
Magnus Norddahl 98607f594e - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case
# Conflicts:
#	src/rendering/gl/renderer/gl_postprocess.cpp
#	src/rendering/gl/renderer/gl_stereo3d.cpp
#	src/rendering/hwrenderer/postprocessing/hw_postprocess.h
#	src/rendering/vulkan/renderer/vk_postprocess.cpp
#	wadsrc/static/shaders/glsl/present.fp

# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
#	src/gl/stereo3d/gl_interleaved3d.cpp
#	src/hwrenderer/postprocessing/hw_presentshader.h
2019-06-21 14:21:03 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-06-21 14:21:03 +02:00