mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-11 13:01:19 +00:00
122 lines
1.9 KiB
Text
122 lines
1.9 KiB
Text
// Temp Small Flame --------------------------------------------------------
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class FlameSmallTemp : Actor
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{
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Default
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{
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+NOTELEPORT
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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FFSM AB 3 Bright;
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FFSM C 2 Bright A_CountdownArg(0);
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FFSM C 2 Bright;
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FFSM D 3 Bright;
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FFSM E 3 Bright A_CountdownArg(0);
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Loop;
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}
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}
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// Temp Large Flame ---------------------------------------------------------
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class FlameLargeTemp : Actor
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{
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Default
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{
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+NOTELEPORT
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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FFLG A 4 Bright;
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FFLG B 4 Bright A_CountdownArg(0);
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FFLG C 4 Bright;
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FFLG D 4 Bright A_CountdownArg(0);
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FFLG E 4 Bright;
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FFLG F 4 Bright A_CountdownArg(0);
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FFLG G 4 Bright;
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FFLG H 4 Bright A_CountdownArg(0);
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FFLG I 4 Bright;
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FFLG J 4 Bright A_CountdownArg(0);
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FFLG K 4 Bright;
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FFLG L 4 Bright A_CountdownArg(0);
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FFLG M 4 Bright;
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FFLG N 4 Bright A_CountdownArg(0);
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FFLG O 4 Bright;
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FFLG P 4 Bright A_CountdownArg(0);
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Goto Spawn+4;
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}
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}
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// Small Flame --------------------------------------------------------------
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class FlameSmall : SwitchableDecoration
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{
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Default
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{
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+NOTELEPORT
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+INVISIBLE
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Radius 15;
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RenderStyle "Add";
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}
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States
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{
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Active:
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FFSM A 0 Bright A_PlaySound("Ignite");
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Spawn:
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FFSM A 3 Bright;
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FFSM A 3 Bright A_UnHideThing;
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FFSM ABCDE 3 Bright;
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Goto Spawn+2;
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Inactive:
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FFSM A 2;
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FFSM B 2 A_HideThing;
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FFSM C 200;
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Wait;
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}
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}
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class FlameSmall2 : FlameSmall
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{
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}
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// Large Flame --------------------------------------------------------------
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class FlameLarge : SwitchableDecoration
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{
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Default
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{
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+NOTELEPORT
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+INVISIBLE
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Radius 15;
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RenderStyle "Add";
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}
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States
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{
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Active:
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FFLG A 0 Bright A_PlaySound("Ignite");
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Spawn:
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FFLG A 2 Bright;
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FFLG A 2 Bright A_UnHideThing;
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FFLG ABCDEFGHIJKLMNOP 4 Bright;
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Goto Spawn+6;
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Inactive:
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FFLG DCB 2;
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FFLG A 2 A_HideThing;
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FFLG A 200;
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Wait;
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}
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}
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class FlameLarge2 : FlameLarge
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{
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}
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