No description
Find a file
2018-10-09 13:01:00 +02:00
bzip2
cmake
docs
dumb
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs
src - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 13:01:00 +02:00
tools
wadsrc - always enforce a minimum distance for fog when fogmode is set to standard. without this, it was possible for the GPU to error out and stop rendering pixels for certain screen blocks 2018-10-09 11:56:41 +02:00
wadsrc_bm
wadsrc_extra - Missed a graphic. 2018-06-23 08:56:47 +02:00
wadsrc_lights - removed dynamic lights from Hexen's Mana pickups. 2018-10-07 11:11:26 +02:00
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml - use Xcode 10 for Travis builds 2018-10-07 11:15:33 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.